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ultraviolet150

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Everything posted by ultraviolet150

  1. @Biff Space, great mod! wanted to ask however, is it possible to invert the pitch of the landing sound as you approach the ground? It's sort of counter-intuitive for me that the pitch goes deeper as you get closer to the ground? maybe an option that you can add? Thanks again for your work on this mod!!
  2. No RealPlume configs, personally, I'd love to see this get RealPlume compatibility!
  3. So I have a question. I've been a KSP player for very long, but have only recently returned for 1.1.2. I've noticed a strange activity. When reentering the atmosphere with my booster stage (to land it on a barge as a reusable stage/recovery) during reentry my engines throttle down all the way and I can no longer throttle them up. Is this intended behaviour and/or does this have anything to do with the third value in the part configs with the atmosphereCurve key defined as 0.001? Edit: Nevermind, solved it, mod can delete thread please <3
  4. Thank you for your continuous work on this mod! A small suggestion, the Onion2 has a whole extra science lab capability at no extra weight cost. Maybe make it weigh a little more?
  5. I must say, I've been using this pack and I have to congratulate all of you on an astounding job. I have a sort of strange suggestion/request; I love using procedural fairings, yet I fail to always get a matching texture. Would it be possible to create a Procedural Fairing texture for BDB parts?
  6. It's not docked to anything and is retracted. This happens when it's placed both parallel to the cargo bay as well as perpendicular to the bay. Having the animation disabled while stowed would be awesome.
  7. Seems that FAR doesn't like this too much. Have it inside a cargo bay and makes my ship flip out at launch
  8. You can use these MM Configs to improve reentry with these shuttles (adapted from DRE): KSO Dauntless: KSO_25 (The big one): As usual, I take no responsibility/liability for using these.
  9. Working great, but a LOT of log spam as well as the F12 button bringing up the debug menu. But for a temp fix, this is perfect
  10. This was my reaction exactly... Was moving mods across from one install to another and somehow missed that...
  11. @CobaltWolf and @VenomousRequiem i don't know if @DMagic changed anything with his Orbital Science mod, but it seems in 1.1.3 (I know BDB isn't oficially updated yet) the BDB science parts don't work? Edit: I had dependencies missing.
  12. @AliceTheGorgon KIS has been updated. (Thread not reflecting yet [as of time of typing this] as KospY has to do the updating, but IgorZ has updated to 1.2.12).
  13. When you say fixed?.... What did you fix? A recompile or actual fix in code?
  14. Banned for being too famous in "how famous thread"
  15. @Beale is it possible to include ModuleSurfaceFX in the engine configs? I'm sad that when I hit launch and hear the amazing engine noises that there's no smoke.....
  16. Just delete \GameData\KSO\cargoholdkso.cfg there seems to be a duplicate in there, it'll leave only one after deleting this file.
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