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Suma

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    Bottle Rocketeer

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  1. That would be much better, unfortunately my Reverting Flight window does not look like this. The option Last Vessel Build (VAB/SPH) is not present, the only two options are Last Vessel Spawn and Cancel. See screenshot below during flight of K-7b High Altitude Sounding Rocket.
  2. Only that you cannot revert to VAB, which means any single mistake in rocket construction in any mission stages forces you to replay the hole mission. Note: Even restarting the mission and loading the craft is much less convenient than what we are used to from a normal KSP gameplay. Instead of "One click and edit" in case of Reverting to VAB you have to confirm the initial mission tutorial, open the craft list, select the one you are interested in. Very annoying, taking away the experimental feeling of KSP.
  3. Are you sure? Whenever I enter the space center from this mission, all facilities except "Tracking" show as "Locked" to me.
  4. It got even worse. Somehow the mission is now in a state then when I double click on it, I end in a space, like when controlling a craft, however there is no craft. Pressing ESC does nothing at all, the Space center button on the top of the screen above the altitude indicator is not present, the only thing responding is the KSPedia. The Reset option in the mission launcher looks promising, however it is gray (disabled) for me. I did not find any option to restart the mission when launching it, it always puts me straight into this dead state where I cannot do anything, not even leave the game, the only think I can do is to kill it from Windows.
  5. I found the Dawn of Space mission design strange. After some struggle I was able to complete the first launch. Even here I was missing the KSP workflow I am used to: build a rocket see how it works: kaboom .... return to VAB and adjust the rocket see how it works now: kaboom Repeat ad lib. When building the first rocket to reach 5 km and splash in the ocean, it was inconvenient, but doable: Instead of returning to VAB I had to restart the mission. . This gets a bit troublesome once I got to the next stage. Build a two stage rocket to reach 48 km see how it works: it has too little aerofoil area, too little control, kaboom .. and what now? I cannot return to VAB, the only option I have is to refly the same rocket (revert mission to the last spawn), however the rocket design is bad, I need to change it. The only option I have found for this is to restart the whole mission. Once I successfully overcame this and started building the satellite, it becomes really annoying and tedious: build a big two stage rocket to reach the orbit see how it works: oops. No winglets, no control ... back to the table Now going back to the table means restarting the whole mission and launching to 5k and 48k again? Sorry, this is not interesting. Am I missing something? This seems to be so huge departure from the experimental and enjoyable KSP gameplay I am used to I find it hard to believe this is published as a first mission of the expansion. Can the mission be adjusted somehow so that it lets me to return to VAB for each mission milestone?
  6. I confirm with dev build 2.5.0.0-442 the tech unlocks are working for me (in previous version I had all MechJeb functionality unlocked from unlocking the whole MJ, which I did not like). For me current placement of unlocks in the tech tree is more or less fine. I like the challenge of making decisions regarding choosing technology to research, and I like MJ being part of this. I understand individual preference may vary, this is how I like it: I personally would not like MJ to be unlocked earlier. If anything, I would like MJ unlocks to be more carefully tuned to match the normal technology / capability unlocks. I like MJ to automate the tasks which I do routinely and repeatedly, but I do not want to be offered a functionality which is way beyond what I already have without it. If possible, I would like Smart ASS to match my pilot / satellite capabilities - i.e. I do not want to be offered Pro/Retro grade unless my pilot or satellite core is capable of it. No matter what, for me MechJeb is the single most important addon for KSP, thanks a lot for the effort of developing it and keeping it up to date.
  7. I do not know if I observed it wrong before, or if is was not working temporarily for me, but since then the backround simulation definitely works for me when I Alt-Tab even in fullscreen.
  8. I love this game. I was using Orbiter sim for a long time, and I still find it superior to KSP in some ways (the orbital physics is lot more accurate in it, and the feel of flying in the Solar system is great), but the easy and entertaining approach of KSP is something I really appreciate. The overall presentation is very nice, the controls are reasonably complex, yet easy to grasp. What I probably like most is the map screen, which I find very intuitive, with its orbit displays and maneuver planning. The choice of smaller solar system and a planet with the same gravity as Earth, but a lot smaller, with shorter orbits is I think excellent, as it greatly reduces the time requirements for missions, while keeping the principles realistic. Building the ships, crashing them again and again and learning from mistakes, then finally reaching my next milestone (be it reaching orbit, or reaching the Mun) is really rewarding and entertaining. Also, I love the open nature of the game and the community around it. The addons already present are stunning and varied, and given the game is still early in the development, I think it is a real simulation jewel shaping up here. Well done.
  9. I love this game. I was using Orbiter sim for a long time, and I still find it superior to KSP in some ways (the orbital physics is lot more accurate in it, and the feel of flying in the Solar system is great), but the easy and entertaining approach of KSP is something I really appreciate. The overall presentation is very nice, the controls are reasonably complex, yet easy to grasp. What I probably appreciate most is the map screen, which I find very intuitive, with its orbit displays and maneuver planning. The choice of smaller solar system and a planet with the same gravity as Earth, but a lot smaller, with shorter orbits is I think excellent, as it greatly reduces the time requirements for missions, while keeping the principles realistic. Building the ships, crashing them again and again and learning from mistakes, then finally reaching my next milestone (be it reaching orbit, or reaching the Mun) is really rewarding and entertaining. Well done.
  10. I would like my ships to continue moving even when I Alt-Tab out of the game to do something else. There is an option "Simulate in background" and I have this option turned on. The trouble seems to be this option does not work when running fullscreen. What I see is: The background simulation works for me when I switch to a window. The background simulation does not work for me when I am running windowed and minimize the game. The background simulation does not work for me when I am running fullscreen and Alt-Tab out of the game (my guess in the game is minimized in this situation).
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