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Everything posted by Eleven

  1. Are there any known issues with this working with pre-existing game saves? I can install and fire up a sandbox game with no real issues, but when I try to load up my old career save, the game crashes any time I try to enter the VAB, SPH, or Tracking Station. I've removed every mod except the required Parallax ones, and even tried deleting orbiting craft (There are no landed craft in the save). I'm stumped.
  2. I just tried this with a couple launches, but it wasn't perfect. I checked how long the mission should take, went back to the KSC screen and time warped past the allotted time shown and when I went back to my destination vessel it took a few attempts to switch out of map mode, and when I was able to go to the ship screen my new launched vessel was there but NOT docked. I still had to do that manually. So, is there a trick to know exactly how long to wait before coming back to my destination craft? Like Bon Voyage halts warp and lets you know when your rover arrives, something like that would be awesome. Additionally, does this mod take into consideration other mods like Stage Recovery? I didn't pay 100% attention to the money but there were no indicators in the 'events' tab as to stages recovered like there were when I fly the launches manually.
  3. NICE! I do play on PC and loaded up my persistent file, here's the relevant info if you wanna look: HERE I entered the burns, but still don't quite get an encounter even after refining, but it's close. I think fiddling around with the final burn might eventually get me an encounter!
  4. Quick noob question, lets say I want to take a craft from low Kerbin Orbit and rendezvous with a comet in one of their crazy way-out-there orbits. What transfer is best? Ballistic or Mid-Course change? Also can you ELI5 what the difference between the Starting and Target Orbit Mean Anomaly is and how that would affect my plot?
  5. Apologies for the OT post, but is there a mod similar to this that helps you land?
  6. The logfile is sparse. Nothing more than the message I posted. I simply fire up TOT, and try to start LVD and the window pops up, but crashes shortly after. I have a quick video of it if that might help?
  7. LVD is crashing on me, I'm getting this error: "Switching to hardware OpenGL rendering at runtime on unix is not supported." Is there a work-around for this on Linux? I have an Nvidia M870 in my laptop.
  8. Installing it into /usr/local/MATLAB/R2022a/ leaves you with an install located at /usr/local/MATLAB/R2022a/v912. I tried doing a symbolic link from the v912 dir to the R2022a directory but still get the same error. That file exists, but for some reason the program is not finding it in the directory structure. Could it be as simple as just moving the contents of the v912 directory to the R2022a directory?
  9. Pardon for what may be a silly question, but this doesn't actually add parts to the game does it?
  10. Wow, I've been a vanilla player for a long time now but I remember this being so cool back in the day. Now though, my goodness this is amazing!
  11. I'm unsure what SpaceTuxLibrary is. Why is it a dependency? (And where is a link to it?)
  12. It's not just the store, we can't even log into our accounts.
  13. I might be a little late to the 1.9 party....I'm running 1.9.1 and my old 1.8.1 save seems to load up just fine but when I try to switch to some landed vehicles on Laythe, several things with wheels fly into the air and gets destroyed. Not everything tho. I have a plane and a tanker with wheels, they get destroyed every time I load into that area. I also have a 'base' with some hitchhiker pods that has wheels but it's unaffected. Also there's an ISRU lander without wheels that loads up just fine. But if I try and load any vehicle in that area (they are all in close proximity), the plane and the tanker fly into the air and get destroyed. On a side note I have a similar setup landed on Minmus, an ISRU on wheels and it loads up just fine. Is there maybe some global setting I can change to affect wheeled vehicles to tone down whatever is causing this crazy bounce upon loading? (EDIT) image added to show the setup, this is from my 1.8.1 game save:
  14. I'll give that a try, I'm super old school with KSP, just started playing again for the first time since 1.3.1 (bought it back before the deadline so I get all the DLC for free!) Back then the cool kids didn't use CKAN! Thanks again for the help, I do appreciate it.
  15. Gotcha. Didn't realize those were updated as often. Unblur was up to date. Why are some of your mods on Spacedock and some aren't? I think that's where I got screwed up, the one that was github only, I think I grabbed the wrong version originally. Thanks for the help!
  16. I'm getting an exception, but it's been so long since I've even looked at a logfile, I'm not sure what's going on. I do have the pre-reqs, and have no issues with other mods of yours. Any clue what's going on in my logfile? https://www.dropbox.com/s/24nehlgyp2rzytg/KSP.log?dl=0
  17. I got 1.7.1 when it first released, then 1.7.2 right after that. And of course I deleted the downloads for 1.7.1 I checked my account on the download page, and looked around but I can't find anywhere to go back and download previous versions. Are the newer previous versions available somewhere on the official website that I'm missing somehow?
  18. I've been away from the game for a while, is IR the only option for The Spin Hub and Counter Torque Ring?
  19. You know what, that makes sense. I did notice it only appeared when the clouds came over. Duh! I was so used to playing stock on my old linux laptop, I didn't even think about the fact that I was running visual mods when asking for help! Thanks
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