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Everything posted by Eleven

  1. Wow, I've been a vanilla player for a long time now but I remember this being so cool back in the day. Now though, my goodness this is amazing!
  2. I'm unsure what SpaceTuxLibrary is. Why is it a dependency? (And where is a link to it?)
  3. It's not just the store, we can't even log into our accounts.
  4. I got a feeling this isn't really maintenance.
  5. I might be a little late to the 1.9 party....I'm running 1.9.1 and my old 1.8.1 save seems to load up just fine but when I try to switch to some landed vehicles on Laythe, several things with wheels fly into the air and gets destroyed. Not everything tho. I have a plane and a tanker with wheels, they get destroyed every time I load into that area. I also have a 'base' with some hitchhiker pods that has wheels but it's unaffected. Also there's an ISRU lander without wheels that loads up just fine. But if I try and load any vehicle in that area (they are all in close proximity), the plane and the tanker fly into the air and get destroyed. On a side note I have a similar setup landed on Minmus, an ISRU on wheels and it loads up just fine. Is there maybe some global setting I can change to affect wheeled vehicles to tone down whatever is causing this crazy bounce upon loading? (EDIT) image added to show the setup, this is from my 1.8.1 game save:
  6. I'll give that a try, I'm super old school with KSP, just started playing again for the first time since 1.3.1 (bought it back before the deadline so I get all the DLC for free!) Back then the cool kids didn't use CKAN! Thanks again for the help, I do appreciate it.
  7. Gotcha. Didn't realize those were updated as often. Unblur was up to date. Why are some of your mods on Spacedock and some aren't? I think that's where I got screwed up, the one that was github only, I think I grabbed the wrong version originally. Thanks for the help!
  8. I'm getting an exception, but it's been so long since I've even looked at a logfile, I'm not sure what's going on. I do have the pre-reqs, and have no issues with other mods of yours. Any clue what's going on in my logfile? https://www.dropbox.com/s/24nehlgyp2rzytg/KSP.log?dl=0
  9. I got 1.7.1 when it first released, then 1.7.2 right after that. And of course I deleted the downloads for 1.7.1 I checked my account on the download page, and looked around but I can't find anywhere to go back and download previous versions. Are the newer previous versions available somewhere on the official website that I'm missing somehow?
  10. I've been away from the game for a while, is IR the only option for The Spin Hub and Counter Torque Ring?
  11. You know what, that makes sense. I did notice it only appeared when the clouds came over. Duh! I was so used to playing stock on my old linux laptop, I didn't even think about the fact that I was running visual mods when asking for help! Thanks
  12. I'm running Linux Mint 18 64bit, on a Lenovo Y50-70 with an Nvidia GTX 860M Mint's updates gave me a new Nvidia driver the other day but didn't really seem to change the version, it's at 367.35 Since then I noticed this shading artifact around light sources, is this something I can tweak or change?
  13. Can confirm, AlexMoons website works, and the relevant info for OPM is listed here if you use that as well. It's certainly nice to have the in-game version, but nothing is unplayable with the info you can find in just the last few pages
  14. lol I never thought you were just whining, that actually makes sense in your case. You're uniquely affected by it, where people like me just dgaf
  15. Has anyone ever added OPM data into the web version of the Transfer Window Planner? The in-game mod hasn't been updated yet and I see you can add bodies into the web version, just wondering if anyone has ever attempted this.
  16. Might wanna double check the tank cfgs, I don't think you have one set up for the Orange Jumbo tank
  17. Hodor. Hodor! Ok...I'm done having fun with you...hope you got it? Sorry to Hodor your Hodor, but Hodor isn't a part of OPM
  18. Changing the version number in the text file doesn't work in the case of a mod that uses AVC. You have to deal with AVC, not just the version number. Now if a mod doesn't use AVC, then yea, just changing the version number and resaving the text file will make the popups go away
  19. I guess that depends on what you mean by 'simple'...if you just delete the MiniAVC.dlll and it's html cfg file, you stop getting that warning
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