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Gristle

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Everything posted by Gristle

  1. Had to revert my TT Wheels back to 0.5 because of KSP out of memory crashes. Not certain this was the problem, but my crashes, although not entirely eliminated, were greatly reduced after the reversion. Has anyone else noticed Wheels 0.6 using huge amounts of memory?
  2. Love this parts set. I think I've found a small bug, the command part THSS-000-P has a crew of 3 assigned to it. I think the only way you could fit 3 Kerbies in there is if they were dehydrated and compressed.
  3. Why wouldn't you just reverse the fuel line to the tank/engines you want to keep operating?
  4. On my system I can access the Part Catalog config menu if I click in between the SAL the Actions button.
  5. Is it possible for TeleMachus to report the name of the vessel it is displaying data for? Can a log of the data be saved for review later?
  6. You are correct, I'm seeing this behavior also, except I don't even get the windows the first time. Pressing the Ctrl button in the satellite list pops on the flight computer windows briefly.
  7. My icon contribution. Use as you wish as I place these in Public Domain. https://www.cubby.com/pl/Web%20Shares/_0f3e6d9dedc94ce3b5c0a57b99f13740
  8. It doesn't really work that way. This mod doesn't allow you to "remote control" a ship from far away. What it does do is add a layer of complexity to KSP in that your unmanned vehicles MUST have a line of communications back to a RemoteTech Command node. Unmanned vehicles that do not have, or lose, this line of communications are not controllable in the normal KSP ship view.
  9. Fixed plugin, InfernalRobotics, seems to be working with TT Wheels add-on. At least the parts showed up. I'll try using them and make sure they work.
  10. Thanks DeadWeasel! Above and beyond effort! Thanks also to BigNose for the mod, all my crafts now have running lights.
  11. @BigNose - Can you add a amber/yellow/orange light such as typically seen on maintenance equipment?
  12. Just noticed that my Steam version of KSP is at 0.20.2.186 and that in the bottom left of the title screen there is a clickable link labeled "Run Unit Tests" that doesn't seem to do anything. Evidently another update announcement will be forthcoming soon.
  13. Seems like this might be a SpacePort problem. Another Mod , Telemachus, was reported as being updated by the author on the SpacePort, yet the DL is the same as the old one I have.
  14. Based on the file modified dates in the .zip files in the KW D/L I have from 4/28 and the one I D/Led today the SpacePort DL has NOT been updated.
  15. Wait - what? Winston posted in the Spaceport comments that mod was updated, but the download is versioned the same as the one I downloaded a month ago!?! Has the SpacePort download REALLY been updated?
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