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    Rocketry Enthusiast
  1. During a KCT simulation there shouldn't be failures. Or at least add an option to disable that.
  2. I got another "Launch a new vessel" contract. °_° I can't tell which mod gives this bug though, or if it's a KSP bug. This contract appeared after I completed the sounding rocket 80'000 meters altitude record.
  3. Using TestFlight and KCT, it doesn't make sense IMHO that engines and other parts fail during a simulation. Fails should only happen in non-simulated flights.
  4. The thing is that the thermometer and the barometer are KSP-stock parts, so you very likely have them. So the only thing that you should re-install is the community tech tree IMHO, which is just a config file. Try that before a re-install.
  5. Thermometer and barometer are in the first node. Modified how? You have to use the original one. That's expected, in real life it will take time too. Just time warp.
  6. Ok so I'm not supposed to change that? If I set it to 100% it's unrealistic right? Why it's editable?
  7. Where's real fuels wiki? What's the "utilization" parameter?
  8. I unlocked the Early Orbital Rocketry node, the tutorial really helped. I see that DMagic's Orbital Science and Universal Storage are set as "in progress". Does that mean that costs and position in the tech tree is currently not balanced? Should I avoid using it for now? I would like to have Universal Storage's Goo for example, it's way cooler than the Marvelous Miniture's one. BTW, I still have this problem: Should I post this on the ATM thread?
  9. NP. Everything works now, I'm enjoying the first phase of career. I have 22 science points, almost there to get the early rocketry tech This is what I wanted KSP to be, very very great mod.
  10. EDIT Oh, my bad, I've found that engine. Was mistaking it for a RCS thruster.
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