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Read have Read

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Everything posted by Read have Read

  1. Is the habitation module the only appropriate module affecting kerbal capacity or could you stick 20 labs to a base and fill them with kerbals?
  2. The A3.1 Trainer Well I was feeing good about this plane, I had a lot of fun flying it around with FAR, just throwing the thing around and being able to pull out of any stall or loop with room to spare. http://www.filedropper.com/a31trainer
  3. I agree with Brofessional I wouldnt be surprised if the RCS was used on a lifter stage to either to suddenly pitch over to 45 degrees at 10Km instead of a slow gradual turn or used to keep a wobbly and unsound rocket on course. However OP never said anything about having RCS on the lifter or on the payload, so assuming it is for a payload, KSPX already has a half sized 2m RCS tank that holds 375 units of mono an weighs 1.7 tons.
  4. So....I noticed why my rovers tip over when I put the tiny parts on, they weight exactly as much as the full sized industrial strength versions!
  5. Some sort of all directional hinge like on a trailer ball or 5th wheel would be nice. Oh and a suspensatron! A back in dammed robotics someone added spring stiffness to free spinning rotatrons so that it would move and flex but return back to where it was. Worked great for suspension.
  6. I have noticed that too, especiall on the launch pad where it stays behind and during time warp. I have a feeling it is the lights from the old IVA bleeding through.
  7. I too have seen this. Centreing it with angle snap usually does the trick, making sure it is not near the edges of other fuselage sections.
  8. The motor sound always reminds me of some sort of Alien attack movie from the 60's.
  9. The stock skycrane+rover design is a good starting point.
  10. The latest model TDRS has two fabric taco dishes (the original TDRS's had something similar to stock orange umbrella dishes)
  11. You really outdid yourself. I am not one to try craft files usually, but I was really curious how you set up your suspension. I didnt think of putting one beam on the docking port as I didnt know they were so pliable with surface attach. I can finally build my 10 ton mobile fustek modules. However when I mean you outdid yourself, you made things too flexible, too capable - you'll never reach the full capability of the system as there is so many combinations. For example, two xeon tanks come standard, but ion engines do not. The part count is enormous. Every part has half a dozen some solar panels and docking ports it feels like. Keep it simple, keep solar panels and batteries on power moduels, circles of docking and fuel lines ports for the user to add only when needed. Not as inpressive surely, but it make it easier, after all we are already used to slapping parts on as we need them.
  12. This is fantastic! half the folder size through the magic of optimization. I can't tell any difference between .20 KWr and this KW+ pack - even kept the colour coded tank hemispheres! One thing though, it seems the specular map on the 2m and 3m interstages is not working so well
  13. Aye! and make sure you do not have Auto-stage enabled in Ascent Guidance or Utilities windows of Mechjeb. It has been known to prematurely deploy stages.
  14. What I mean is the information that mechjeb could be more useful. You can create new info panels with whatever information you want, and there are quite nice readouts under the "Target" category yet there is no default Target Info panel. I find it very useful to know my speed and distance to target now, and my speed and distance at my closest approach as well as how long before I get there. With a custom Target Info window and SASS set to TGT mode to point the craft at the markers it makes docking much less tedious. I don't trust the Automated Rendezvous and Automated Docking however. I used the former once and was quite silly and I used the latter once and it was decent, but I could have done better.
  15. No no nooooo! Don't burn there! That isn't Target Retrograde, that is Pro-Target Position! Burn at the Triangular YELLOW marker - the opposite side of the Navball. And since you have MJ2, set up a "Target Info" Window, put Target Distance, Relative Vel. to Target, Relative Vel. at closest approach , Time to closest Approach, Separation distance at closest approach on one window. When you are burning right your closest approach and Relative Velocity at closest approach will decrease (but your time to rendev will increase as you are going slower). Don't feel bad though, even NASA had trouble with rendezvous mechanics during Gemini 4
  16. The diverterless is a half performance RNM Variable. 2 diverterless' = 1 Variable. Source is B9's quote of correspondence with Taverius regarding balancing changes in the last update.
  17. let me guess your TWR is around 3? What kind of vertical speed and where is your COM at that point? You want to start your gravity turn as soon as you are off the pad. I found 1km to be ideal, but I used .5km before. I aim for a TWR of around 1.7, add in fairings and I have pretty decent 3500 dv ascents.
  18. If the Kerbonauts slept with their head towards the window and feet towards the aisle, how far would their compartment protrude into the aisle? I assume that the floor and celing of the habitation module will be more bins. The IACBM sounds like a good idea. A lit docking port would look ace and be exceedingly useful. I use the Active CBMs for all the docking ports on my station modules with the Passives going on visiting space craft. I prefer the look of the Actives over the Passives as they look more functional, like they would probably have more sensors and electrical/data links. Before I plan on replacing the pack of 10 CBMs with two IACMBs, how do you envision them to look on stock parts like the Mk1-3 pod and rockomax multinode? As a thought experiment - to keep it down to just two parts while keeping stock compatibility, If the port had 3 nodes like a KW Rocketry Fairing base then the middle node can be attached to Fustek modules for port's asthetic hatch to clip into the module and allow hatch pass-through while the bottom node can be attached to a pod or node to reveal the port's hatch. Might be fiddly, but versatile as it will also work on the FustekX Bulkhead and Ring. All in all, everything is looking fantastic and I look forwards to this update.
  19. I have had this happen with the mini legs, also with the legs in the scenario. Only seems to happen on physics load however.
  20. That is huge bird! ...with a very bird shaped nose. If this is made by YARD, does that make this the YARDBird?
  21. This. Is. FANTASTIC. I can sort KW Rocketry parts by size now with the custom subtags. Building a 2.5m rocket? No problem! just click the 2.5m tag and it will only show the relevant KWR boosters, engines, decouplers and fairings without the guess and check!
  22. Woah, an Origin 300i! How well does it fly? P-wings I suppose, but is there any control surfaces?
  23. Point the long range dishes at the interplanetary probe and the probe's dish at Kerbin. A dish can point at a body it is not orbiting and achive a link with anything there. E.x. A a laythe probe can aim at kerbin and kerbin relays can point at laythe.
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