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About Tristavius

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    Spacecraft Engineer

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  1. Interstellar is always an interesting balance. It often at first seems very overpowered but actually it's designed very well as it gives you some powerful technologies but makes you really work for them. Thermal turbojets can make Eve very, very easy and yes, they work on 'atmosphere' and Eve has a lot of that to work with. With a good amount of intakes you'll be able to produce some serious and nearly infinite power. Where the 'work' comes in is you'll need a good source of power for this to happen which means either deploying a few large heavy reactors into Eve orbit (and then using therm
  2. Have now got to test, and so far loving it! Out of interest, the following... http://forum.kerbalspaceprogram.com/threads/73621-B9-S2-Crew-Tank-IVAs-Mk2-2m-Crew-Tank-0-5-1-(2014-05-22) Would make for an interesting collaboration for IVAs!
  3. On that's good to here, I loved B9 but stopped using a fair while ago. I tend to play long-running games (2 in the 15 months I've been playing) and I'm always very cautious when using modded parts, and even more cautious when a mod falls behind on the updates (even if it still technically works). Just having the author release a new minor patch just saying 'confirmed compatibility with new KSP patch' quickly after the release makes you feel confident that it is supported and will continue to be so. I stopped even tracking B9 after there was a few months of it still reading as the previous p
  4. Looking great! Can't wait to try it out when I get home. Would like to re-iterate what some people have said, this would be a superb tie-in with Interstellar (water for one and possibly other elements too).
  5. Superb! Been waiting on something like this for ages since B9 stopped being updated. Unfortunately I can't access dropbox (banned by the internet here) so will be a few days until I'm elsewhere and can try it out.
  6. Wow, I've had an old copy of the dev version for ages, kinda thought that was going to be it but woah; that is a VERY, VERY complete package you have there now. Superb, can't wait to try it when I get home in a few weeks (can't get the download from here due to the site it's hosted on).
  7. Ah, of course - should have thought of that really (too much work frying my brain right now). I only touched career mode briefly and wasn't really that interested, I much prefer KSP as a sandbox. Looking at the un-upgraded stats I can see exactly where they fit in compared to un-upgraded fusion. Guess they just look odd from a sandbox perspective, but then I guess there's even stock bits that do too - just part of the necessary structure for career.
  8. Also, since we're here... What is the point in Akula/Sethlans reactors? I just can't work it out! The core temperature is pathetic, less than a third of the main Fission range so the use in thermal rockets is out. The MW outputs are also lower than the equivalent sized main range (though using both DC and KTEC generators can push them past UF4, though not ThF4 fission). The fuel is also harder to come by needing Ammonia or Nitrogen + Liquid Fuel (or Water to make Liquid fuel) to make the Ammonia which basically means a complicated process only possible on Kerbin and Laythe instead of every
  9. Ah, He3 seems to have become a bit of a debate! Maybe I shouldn't have gone on about cloud scooping! Well anyway, for my two cents on the issue... Well, I actually just wrote this paragraph slating why there would be He3 on Mun but then I went a did a bit of research and err, well, I guess you're right! The real world moon is supposed to have a bit, all be it in still very small concentrations. I still have concerns about this - Mun would make life just a little bit too easy in my opinion. Mun of course also doesn't have to be an exact analogue of our own, so maybe this idea would work bu
  10. Sounds like some good changes, nicely done! Am I the only one who can't download? Getting an SQL Connection Error after clicking the download button on the github page. (Entirely possible it's just me - I'm at sea and on a rather eccentric satellite connection).
  11. Philotical, you're onto a superb and much needed idea here, though for me, personally, you are taking it a little too far. A system to recover non-VAB resources such as KSPI's Antimatter or He3 after landing them on Kerbin and then add them to a rocket on the launchpad would be a brilliant tool and would fill a big hole in those mods. I'm less interested however in a market place and credits and all the rest, especially with the contracts system coming up. It's still unclear (unless I've been missing some dev posts) how 'money' in KSP will work in the long term but creating a whole new system
  12. Anyone have a link to that inline collapsible alcubierre drive? (Sorry, I promise I have spent about 30 minutes searching and looking!)
  13. Relays only provide line of sight, they do not strengthen the signal so to speak. A ship in orbit of Jool when Jool is at it's closest approach to Kerbin is able to pick up about 30% of Kerbin's power network per large receiver and only about 1% per medium receiver. Considering how awkward large receivers are to work with this is a major pain in the ass. Planets like Jool and Dres when on anything other than the closest alignment aren't going receive any significant kind of power even on a large receiver and the easier to place mediums are only going to provide okay power to the inner plane
  14. Bah, you guys have totally missed the spirit here! Forget tritium decay, I don't like to achieve anything by just time warping personally - if that's all it takes I may as well just enable it in the VAB and be done with it. That tiny bit in Jool's atmosphere is an engineering challenge that's quite different to what stock KSP provides. Yes interstellar gives resource harvesting on planets, but really landing a refinery isn't much different to landing a 'for-the-hell-of-it' base. Anyway, I too am very disappointed in the returns from He3 in fusion... as has been stated, the 2.5m is utterly u
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