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Carraux

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Posts posted by Carraux

  1. 37 minutes ago, Periple said:

    I find that unlikely. They have a pretty big team and they’ve got to be working on something. If not the roadmap items, then what?

    Sorry for the misunderstanding. Of course they are working on the items on the roadmap. But I doubt that that there is much progress - besides 3D art / part modelling - on the items beyond science (maybe excpet for multiplayer).

    I want to be wrong, btw.

     

  2. 46 minutes ago, Royalswissarmyknife said:

    Science is most likely just going to be Ksp-1 science with different experiments.

    if they had an amazing or at least a somewhat better system they would have said SOMETHING other then showing off one of the new science parts.

    Besides science: Have they said, how colonies would really work? Or multiplayer? Or resource gathering?

    Many believe that all these parts are (almost) finished, that only the buggy state of the game prevents the developers from swiftly integrating these modules one by one.

    I, on the other hand, believe that they haven't even started yet.  That's why we don't hear anything about it.

    We see the current state of development of the game. There is nothing more. That's all.

  3. 7 hours ago, GGG-GoodGuyGreg said:

    The only recent example is how a lot of people, including me, literally begged them to put together a public bug tracker so we can finally understand what they are working on and how they prioritize bug fixes in future patches. They said hold your horses, we can't just do one, it would be difficult to pull, and so on. And in the end they finally done it after it took way more convincing than it should have took for such a fundamental feature for a game that's an EA.

    Subnautica is a great example of how you can do this: Public bug tracker, public progress tracker, and in the game you simply it F8 for an ingame bug report (automatically makes screenshot, you can add text).

  4. Nate Simpson in May 2022: "We have made the difficult decision to move the release date of KSP 2 [...] We are building a game of tremendous technological complexity, and are taking this additional time to ensure we hit the quality and level of polish it deserves."

    So my guess is "canceled".

  5. On 3/3/2023 at 11:28 PM, Domonian said:

    Any fix for decouplers getting stuck on stuff? I can't get a rover to the Mun because I'm not very good at building rockets and my "solutions" all end up having a decoupler get stuck on an engine bell or something and causing issues. 

    I have this problem too when decoupler and engine are in the same stage. Try to put them into separate stages.

    Or decouple manually (right click)

  6. 10 hours ago, metacognate said:

    TaleWorlds Entertainment did the same thing with Mount&Blade. They promised all future content for early adopters...and then were acquired by a new publisher who scrapped that promise, added one word to the name of the game - the SAME game - and started charging for all new content again. Sad to see the same thing happen to KSP.

    It's like selling someone unlimited sandwiches for life, and then a few years later saying "No, we don't make sandwiches anymore, we only make hoagies" just to get out of it.

    At the very least it should be steeply discounted for the people who made all prior development possible.

    Free access to all future contents of KSP 1. But we are talking of KSP 2. It's a different game, not an update.

  7. On 2/4/2022 at 10:47 PM, modus said:

    No, they're still there.

    You can make the stock ports behave like the konstruction ports by uncommenting some sections in the ConstructionPorts.cfg, which you can find under 'patches' in the Konstruction folder.

    Hmm...

    Neither "patches" nor "ConstructionPorts.cfg" are present in the current version? Am I missing something? Or is this feature now included?

     

    <edit>
    Oh, I see, I am on 1.10 (bcz of RSS/RO). :ph34r:

  8. Got the DLC this morning, as a mid April early adopter. Nice!

    Found the MEM, which is beautifully designed (imho), but it will place an awful shroud beneath it, no matter what part I attach. Unable to disable.

    Any help?

     

     

     

    Besides the nice design of the MEM, what I dislike is, that it has its own fuel tank. Placing a spark engine beneath it would be an ascend module with only two parts, but I would prefer to design it my way (for the very same reason I never use the TwinBoar thingy, because it is and engine *and* a fuel tank)

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