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Everything posted by Darth Lazarus
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totm june 2018 Work-in-Progress [WIP] Design Thread
Darth Lazarus replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
got bored, so i did some beautywork on my upperstages... here are teh NASA ones. -
Sisyphus - Industrial Class E Hauling
Darth Lazarus replied to SlithyTove's topic in KSP1 The Spacecraft Exchange
"KSC? We have succesfully redirected minmus to a low kerbin orbit... ksc ... do you copy?" sweet "little" ship you got here -
Nertea ... perfect ... can i marry you know? i always wanted engines, where the attachmentpoint has teh same diameter as the nozzle and not the huge ring/baseplate/tankbottom ... better for clusters. maybe you can add a tweakconfig , where teh ring/baseplate can be shown like in teh stock reamp mod? so we can build tght clusters or use a single engine as normal with a pretty attachment.
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If you need someone helping with some values like thrust etc, i could help. Got a lot of experience with my Stock Proton and did lot of research for it ... just tested your Proton. It looks fantastic, but things like gimbal, thrust, seperation motors and fairings need some work. (und grüße aus Halle )
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[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
Darth Lazarus replied to Felger's topic in KSP1 Mod Releases
i just noticed, that the Skipper and SLS engines dont have smoketrails -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
Darth Lazarus replied to Felger's topic in KSP1 Mod Releases
aaahhhhh then i missed the conifgs. Thanks ! edit: works now -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
Darth Lazarus replied to Felger's topic in KSP1 Mod Releases
little noob question, but how do i install this mod? modulemanger and smokescreen are in my gamedata folder and i put the realplume folder there, but teh graphic effects do not appear in game. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Darth Lazarus replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
hrm... all the artwprks show the Starliner with "pods" on the servicemodulehull. maybe try adding the pods? -
totm june 2018 Work-in-Progress [WIP] Design Thread
Darth Lazarus replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Let's see: [table=width: 500] [tr] [td]Name[/td] [td]Status[/td] [td]Parts[/td] [/tr] [tr] [td]Rockets[/td] [td][/td] [td][/td] [/tr] [tr] [td]Soyuz[/td] [td]final work on the boosters[/td] [td]xxx[/td] [/tr] [tr] [td]Zenit 2[/td] [td]done[/td] [td]105[/td] [/tr] [tr] [td]Proton[/td] [td]done[/td] [td]174[/td] [/tr] [tr] [td]Energia M[/td] [td]done[/td] [td]101[/td] [/tr] [tr] [td]Upperstages[/td] [td][/td] [td][/td] [/tr] [tr] [td]Fregat[/td] [td]done[/td] [td]24[/td] [/tr] [tr] [td]Block D[/td] [td]done[/td] [td]117[/td] [/tr] [tr] [td]KVRB[/td] [td]done[/td] [td]64[/td] [/tr] [tr] [td]Payloads[/td] [td][/td] [td][/td] [/tr] [tr] [td]1man Soyuz[/td] [td]done[/td] [td]67[/td] [/tr] [tr] [td]Progress[/td] [td]done[/td] [td]64[/td] [/tr] [tr] [td]Intelsat 27[/td] [td]done[/td] [td]62[/td] [/tr] [tr] [td]Glonass-K[/td] [td]final work on antennas[/td] [td]xxx[/td] [/tr] [/table] Intelsat 27: getting close to a release -
totm june 2018 Work-in-Progress [WIP] Design Thread
Darth Lazarus replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
NK-33 test ... soon ... -
totm june 2018 Work-in-Progress [WIP] Design Thread
Darth Lazarus replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
i sense a Hermes here ... well done -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Darth Lazarus replied to Claw's topic in KSP1 Mod Releases
Question: is it a bug or a feature that rapiers suck out the fuel of tanks behind a decoupler? i know that thanks to the new system, rapiers work like jetengines and use fuel evenlly from all avalibale tanks. but when i use rapiers for my SSTO, i have to lock the fuel of teh cargo to make sure, that teh rapiers to use it, even when the cargo is secured with a decoupler. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Darth Lazarus replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
nice U2 ethan working on payloads right now, here an Intelsat telecomunication satelite in LKO. 3 tons with roughly 900 m/s dV with monoprop engines and RCS launcher will be a Zenit 3 for high orbits. -
21/08/2015 Spacecraft Fridays. The Rune edition!
Darth Lazarus replied to Rune's topic in KSP1 The Spacecraft Exchange
seems i have to finish my russian rocket and mission pack ... -
totm june 2018 Work-in-Progress [WIP] Design Thread
Darth Lazarus replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
cutting down partcount to 162, TWR of 1.20 on liftoff by maxium payload of 22.5 tons Proton at it's best -
The 5th Generation Fighter challenge [FAR]
Darth Lazarus replied to Halsfury's topic in KSP1 Challenges & Mission ideas
sorry for no reply for so long, had a lot of things to do ... i took the Hornet refit for a flight and it's wobnderfull. the placement of the new wepaons is good i liek it thanks for reworking it. i would say the F-18 Hornet is ready for combat now -
Show off your awesome KSP pictures!
Darth Lazarus replied to NuclearWarfare's topic in KSP Fan Works
ha ! thanks a lot currently i work on the 1.0.X version of the SLS -
Show off your awesome KSP pictures!
Darth Lazarus replied to NuclearWarfare's topic in KSP Fan Works
well it says "javascript disabled" O.o -
Show off your awesome KSP pictures!
Darth Lazarus replied to NuclearWarfare's topic in KSP Fan Works
something i did in 0.90 http://imgur.com/a/gTUai edit: how do i get an imgur album to work? -
totm june 2018 Work-in-Progress [WIP] Design Thread
Darth Lazarus replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
i'm NOT (!!) happy with the interstages ... but i found a somewhat good solution how it works now with the stock fairings. but i still miss my old interstagering and other things *sigh* current WIP of my american rockets: