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MarcusQ

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  1. I did, but only for the first slider, which was my mistake For some reason I disregarded the other sliders. When I set them all to 180 degrees it worked; dunno why I ignored them!
  2. Hi, I don't know if I'm using this mod correctly. I set my orbit for an aerobrake to lower my apoapsis a bit. During the aerobrake, I found my apoapsis decreasing substantially, and it ended up way inside the atmosphere. So it turns out the prediction was completely wrong. In another case, I set up a trajectory to land very close to KSC. As I got closer, my prediction was getting further and further from the target. There's really something wrong here, and it's probably the mods I have installed (it's quite a long list). The thing is, the only aero mod I have installed is FAR. Both tests were done with near identical craft; just a probe body with a KW small fuel track and an lv909. I can give you the full mod list, but it probably wouldn't make a difference. Thanks.
  3. Did what a previous user suggested about using the live version. It also works for me in 0.25. Go here, https://bitbucket.org/Taverius/b9-aerospace/downloads , then, to the right of the "live" branch, you can find the download links.
  4. That exploit could probably be prevented by slowly decreasing your reputation if you don't do anything for a while.
  5. In regard to rendering only planets and moons when close to them, didn't they already implement this a few versions ago?
  6. I want it to be like the Mars trilogy; they start off with near future tech and eventually reach interstellar travel.
  7. How do I remove the atmosphere-like glow from the Mun without removing the yellowish colour? I've tried messing around with the Alt-N menu but nothing seems to do the trick. Thanks in advance.
  8. I somewhat doubt that microwave power would destroy ozone, in addition to the whole ionization thing. This might have potential tbh. I'm generally optimistic when it comes to technology so perhaps it could be viable when advances in materials get to the point where conversion efficiency is high and they become extremely light.
  9. Would it be possible to get two kerbals to do this at once and have a beyblade battle on the mün? What a spectacular bug!
  10. This story has great potential, although I couldn't help but notice your description regarding the tear running down the engineer's cheek. I'm assuming the bridge has no artificial gravity of any sort, so why would the tear run down his cheek?
  11. Internet connection required, really easy, but quite addicting: http://www.stefanom.org/spc/#
  12. Couldn't you just use alt+F5 instead of this mod? Or does this mod provide any more functionality over the Stock quicksave as menu?
  13. The Mun or Minmus are quite popular, particularly minmus; lots of science to be had there, and the flats are pretty easy to land on!
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