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JaySmoka

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Everything posted by JaySmoka

  1. Welcome mister! Feel free to ask if you have questions! For the signature I think it take 5 posts to be able to modify it. Someone may correct me if i'm wrong.
  2. Floor 209: A guy watching inside a tiny hole in the floor. Must be a CIA agent watching North Korea's nuclear weapon stockpile
  3. I rent Mike Tyson to destroy the patio Spent: 0.22$ Left: 4999998.78$
  4. That's an intersting statement... I was wondering why some time my rocket roll and other time not... I use the same designs for my rocket, just adding fuel tanks and engines to have more weight. I'll try restruting.
  5. Nothing happening with this project??
  6. You sure that is not in-game? Your computer should be a bomb to run with all these details. For a moment I though that was a photo... Asking myself Kerbals are real?! Artist should be hired for KSP CG movie. Such realism. I'm impressed.
  7. My list: MechJeb: great bunch of info (similar to engineer redux) and help getting thing in orbit when lazy. To Mechjeb is not a crime Lazor Docking cam: useful for docking, but not perfect the zoom level of the viewport is too zoomed. Kerbal alarm clock RCS Build Aid: oh damn this is a good mod, perfect docking control everytime
  8. Floor 140: Black room, a single light in the middle and it smells BBQ.
  9. You mean the orbital inclination? Concepts remains the same. What he explain will work on a 0° inclination (i.e. tilting rocket toward east). For orbital RV, wait the target is over KSC and launch. After just change the orbit Lower OR higher to catch the target (like Scott explain). Good luck!
  10. Have you check this: Drawing board Scott Manley's youtube tutorials helped me a lot for docking and orbital RV. Mun an Minmus can be done using Hohmann transfer... thanks mechjeb For other planet you should check phasing angle... check this out: http://ksp.olex.biz/ Hopes this help!
  11. Ok you answered my question. Thanks! Push to get in orbit, pull in space.
  12. He said that save files will be broken... but it's for the good.
  13. 8/10 full of truth Shady's black, black again....
  14. Damn there's not enough to buy candies I call Chuck Norris - all problems solved Total: 5 millions $US Buy candies 0.75$: 4 999 999.25 $
  15. Like that one. OK then, better to push when going in space, pull when in space. What about this type of design (sorry for ascii, but I cant test my concept right now)? Dots represents nothing just to keep the shape. Imagine a rocket strapped to the left and the payload to the right. CoM represented by the + sign _ . | . |.... + . | . |_ Is that pulling or pushing? I think it's pushing since the force that make the thing going up is applied athe the bottom of the payload. What do you think (or know) about this?
  16. Like the title says, I would like to know if it's better to push or pull thing when launching our rocket? I mean, put the payload at thee top or at the bottom of our rockets. Please give me your opinion and explain why one way is better than other? Thanks!
  17. Sky is the limit. Untrue, sky's only a step.
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