Alexander.O
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Everything posted by Alexander.O
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Alexander.O replied to sirkut's topic in KSP1 Mod Releases
Part is attached, no gui, I saved that craft and started a new one, didn't show up when placing a part on the new one. I had just gone from the mission to KSC scenery, and then back into the SPH, don't know if that has anything to do with it, I'll try to reproduce it. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Alexander.O replied to sirkut's topic in KSP1 Mod Releases
Is there a bug with the robotics gui disappearing in VAB/SPH? Or is the a hotkey that hides/shows it that I'm missing, sorry if it's been answered before. -
This is Omega Areospace! Believe me when I say I'm incompetent! I mean seriously; aerospace is misspelled! I just made the lights for myself, really, decided to post them because there weren't any directional lights yet. I was really expecting a more capable addon maker to put out a much better set soon after. I'm pretty much putting a fork in this because it was headache inducing for me to get it to work as well as it does now. There are plenty of people here who can do a better job with much less effort. So to someone to whom something like this is small potatoes, please please please please make a nice set of lights. (please?)
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Alexander.O replied to Normak's topic in KSP1 Mod Releases
I love you. -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Alexander.O replied to Normak's topic in KSP1 Mod Releases
Hoping for some good news today -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Alexander.O replied to Normak's topic in KSP1 Mod Releases
What\'s the word, guys? Really looking forward to this next release! -
I really hate trying to get everything to play nice with each other, last time I was fighting with UV maps and just kinda gave up. Really wish someone who is good at this would take a whack at it. At any rate, I\'ll fire up blender again and try mashing my fists against the keyboard until something passable comes out.
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Just finished wrestling with blender, and the result of my first attempt at part making is a rough set of two flood/spotlights! They use the headlights from the cart plugin. Light intensity, range, and toggle key (default is P) can be changed in the .cfg file. I hear there is already a module class for lights in KSP, but the info on it hasn\'t been released, so this is a quick and dirty until that happens. There\'s one pointing down. And one pointing up! Get the lights here: http://dl.dropbox.com/u/61551780/KSP/OA_Lights.zip THESE LIGHTS REQUIRE THE CART PLUGIN BY TOSH! You can download the car plugin here: http://kerbalspaceprogram.com/forum/index.php?topic=8431.0
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Alexander.O replied to Normak's topic in KSP1 Mod Releases
I took a trip this weekend and saw something that made me think of this thread... What\'s this? Oh my! This looks familiar... Woot! Love the pack, keep up the good work! -
[PLUGIN, PARTS 14.0+] MultiJointPart Framework 0.4.1
Alexander.O replied to sarkun's topic in KSP1 Mod Releases
Will you marry me? -
This is awesome, you\'re awesome!
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I need a way to scroll through the list of targets, I\'ve got quite a bit of stuff in orbit and the list goes off the bottom of the screen. S:|
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10 Second Burn Endurance Run
Alexander.O replied to NeoHoltsky's topic in KSP1 Challenges & Mission ideas
Question; do the engines need to remain on the plane, or can it just be a rocket launched glider? -
You need to rename the mod at the top of the config file or else ksp can\'t tell the difference between the old rcs and the new one.