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    Duna Bomber

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  1. Hello, fellow rocketeers! I have an idea for a change I want to make for the Mun but I have no idea where to start and, in truth, have never even ventured into creating my own mods before. I don't want to change the height or landscape of anything itself, mainly just the color of certain parts. I want to paint an image on the Mun that is visible from Kerbin, but I'm not sure if that's even possible. And, even more difficult but not necessary, I'd like to make it so that the image is visible even if the Mun is in shadow, almost like it's glowing. Is any of that possible, or am I heck-outta-luck?
  2. Hiya! This might just be an issue with me, as I don't see anyone else mentioning it but whenever I switch to another ship and load back or get close enough for it to load it, the Cutter tends to launch into the air. I was using it as more of an exploration/recon ship and would bring a helicopter along to survey the surface, but flying back the ship jumps into the air and usually lands on its side.
  3. Pre-Launch Checklist Check staging. Verify integrity of struts. Ensure that Jeb is not the pilot. Dry-run (Going through stages without releasing clamps) Time fuel depletion rate. If unsatisfactory, fix issues. Else: Launch Final check of staging Hand control over to MechJeb. I'm an engineer, not a pilot. Observe, and take control in case of emergency.
  4. I've turned off lurkmode just to ask: What unholy terror is that... that thing?
  5. "You can't do that", they said. "That's insane", they said. WHO'S INSANE NOW?! Well, Aldden is. I tried to EVA to plant a flag and things got... bouncy. Bonus 1: Mechjeb's autolanding AI starting acting up when I got close to Jool, so I had to land it using SmartASS. I'm now convinced that Mechjeb really is HAL 9000. Bonus 2:
  6. I know the feeling. Unrelated to the lonely passage through space, I'm planning on posting some more flags soon. Just want to get a few more done before I do.
  7. I've recently gone from the "Leave-Everyone-Stranded" stage to the "No Kerbal Left Behind" stage, and worked on building some rescue ships. After completing one, I started to wonder what kind of rescue ships others had built. So, post your favourite/best/worst rescue ships below! I'll start: The Spitfire Rescue Ship. Owned by the Spitfire Rescue and Recovery company, this is the main ship used to rescue stranded ships and powerless probes. Using the towline mounted on the underside of the vessel, this ship can either tug the target to a safer place, refuel or recharge the target, or carry one passenger back to any nearby stations.
  8. Mk1 Lander Can is pretty fun, and useful for rovers when I set it up right.
  9. Window, so that I can switch between it, the forum, the wiki, and Music Player with just a click.
  10. I worked a bit on my station. Now I'm trying to decide what to put on it next.
  11. I just put some RCS tanks somewhere on the rover, and place some thrusters on the back. BAM! Nitro!
  12. Jeb pilots the ship that takes Kerbals to and from my creatively named Space Station.
  13. New one, but no pictures: I accidentally bumped my dancing station* with the main power supply and storage ship that I was trying to dock, and it exploded. You will not be orbiting Kerbin today. *Shameless bump
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