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darklyt750

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    Bottle Rocketeer
  1. I fully understand its not scientifically possible at the moment, I was just getting into the film and it made me think about how freaking terrible it would be to be in that situation as well as being stuck there from engine failure or any other unlucky turn of events. I would lose my mind for sure.
  2. So yeah, just watched it and it makes me never want to go to the moon or send poor little kerbals there. It really makes you think about how you thinking you're the only living creatures on such a large place can be terrifying when you're really not alone. Anybody else's thoughts on it? Haven't posted anything for awhile but figured now would be as good a time as ever.
  3. This ^ Would love that. Even simply dark spots where you crash, doesn't even need to be an actual crater. I would like to see cargo bays for all size and shaped parts, along with mining and science equipment mentioned above
  4. Well, I made this rover in .19, but this came out before I could do anything with it. So I redesigned it, and added the awesome little external seat Showcase! Front: Angle/Below View: The All Terrain Buggy, a one seater transport/exploration buggy that can be unmanned or have one brave little Kerbal driving it. http://www./view/kd7ldix6lvqz28x/AT_Buggy.craft This sexy little beast can cruise at 18ms comfortably, and maneuver SOMEWHAT safely at this speed, just be careful It handles perfectly on Kerbin, I haven't gotten around to testing it on the Mun or any other surface. Its hard to design the lander/delivery vehicle. There are some action groups to make your life easier, though in .20 (maybe since earlier, I'm not sure) every time you switch vessels you have to hit the action group again to turn off the front wheel motors. [Recommended to do so] Action groups: 1: Toggle Ladder 2: Toggle solar panels 3: Toggle com antenna 4: Toggle emergency com antennae 0: Disable front wheel motors (To save on power consumption) If anyone designs a lifter for this feel free to share it EDIT: They aren't the best pictures, but I got lazy, mehe
  5. Wow. I love and hate looking at the spacecraft exchange for crafts like this. Makes mine feel like huge lunks of fail Nice design, I like the 'sweptwing' kinda look, almost futuristic lol
  6. Its great because it gave me even more respect for the real astronauts and the things they did/still do. If its hard to land even simply FLY a rocket to the Moon in this realistic yet "easier" (Than IRL, anyway,) space game, I can only imagine how ridiculous it was back then. Plus its the greatest thing to plan out some elaborate mission and when you finally lean back and think "Freaking success." Best game ever
  7. Yay another story! You have incredible story telling buddy, its awesome. Can't wait for this one
  8. *Whistles* Dang, that's one great looking SSTO. So versatile and realistic at the same time, I love it. Great work
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