Mantis Toboggan
Members-
Posts
32 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Mantis Toboggan
-
While I was rotating a 300+ part craft, made up of multiple docked sections, and while rotating either with reaction wheels or RCS, the entire craft shakes, and while trying to speed up time to make it stationary, the UI tells me that I cannot do that while the ship is under acceleration.
-
Great models, they look just like stock, but does the centrifuge part actually spin?
-
KW Rocketry, KAS, Kethane, Kommitz NTR, and Mechjeb.
-
After spending months on the various incarnations of this, I present the Von Braun:
-
Looking for the avatar Space stations
Mantis Toboggan replied to harleyro's topic in KSP1 The Spacecraft Exchange
http://forum.kerbalspaceprogram.com/threads/25735-ISV-venture-star This is the mod, and is a starship. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mantis Toboggan replied to Cilph's topic in KSP1 Mod Releases
Been waiting for a new release, and this looks great! Is it compatible with existing saves, or do I need to start another one? -
Two spooky!
-
[WIP] Space Launch System (SLS) and ORION (MPCV)
Mantis Toboggan replied to Stevincent's topic in KSP1 Mod Development
Is this project still active? It's just that there hasn't been a post for over two weeks. -
[20/11/2014][0.25] FTmN Atomic Rockets
Mantis Toboggan replied to Kommitz's topic in KSP1 Mod Releases
I recommend downloading part catalog, which will simply sort all of your parts. This has fixed many an issue I have had with missing parts. -
[20/11/2014][0.25] FTmN Atomic Rockets
Mantis Toboggan replied to Kommitz's topic in KSP1 Mod Releases
Did you put the parts folder in the KSP parts folder? -
[WIP] Space Launch System (SLS) and ORION (MPCV)
Mantis Toboggan replied to Stevincent's topic in KSP1 Mod Development
The mod looks great, and I cannot wait to launch my Kerbals in this, but are you going to be changing the USA on the fuel tanks to KSP? -
It would be nice to see as many KSP ENB mods as there are for Skyrim, but then the spaceport would overflow...
-
After spending hours docking modules in orbit for my new interplanetary ship, I fired up its engine and proceeded to make a new circular orbit. Using mechjeb, docking struts, and many other mods, I proceeded to do this, only to learn that even with stabilizing struts, my ship cannot do anything. Worse yet, with even a single docking strut link, my ship starts spiraling out of control. I am now unable to build my behemoth, and I have nothing to do. Any ideas?
-
If anyone knows about the Moho tunnels, you may know that strange fields are around them. Could it possibly be that they are the Time Tombs of Hyperion?
-
[20/11/2014][0.25] FTmN Atomic Rockets
Mantis Toboggan replied to Kommitz's topic in KSP1 Mod Releases
Does anyone have the files? I deleted them in anticipation for .21, and he removed them from the spaceport -
[20/11/2014][0.25] FTmN Atomic Rockets
Mantis Toboggan replied to Kommitz's topic in KSP1 Mod Releases
love the engines, and when can we be expecting a .21.1 update? -
love the engines, and when can we be expecting a .21.1 update?
-
I already have KSP, but through the Squad store. Should I get the code to activate it on steam?
-
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Mantis Toboggan replied to sirkut's topic in KSP1 Mod Releases
I've been trying to make a centrifuge with the docking washers. Anyone know how to do this? -
As we all know, Kerbals have lower than human intelligence, slow movement, and everything can kill them. My personal belief is that every time that a Kerbal was going to be killed by a predator or other natural factor is that a tree would fall on the predator, or some random occurrence. This seems like the only explanation, or that the giant space krakens save them.
-
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Mantis Toboggan replied to JDP's topic in KSP1 Mod Releases
Just got it, and to start up the network should i send up one of those micro sats that come with the mod, and will this act as one of the command ones? I still don't understand that concept.