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jeti140973

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  1. My suggestion for a name for the next update would be "On at the ninety" It was a callout during the last stages of descent and landing for the space shuttle when following the heading alignment circle for lineup with the runway. Seems like a very fitting name for the update to me. For reference: http://youtu.be/Xtfnl_KOuCM?t=3m35s
  2. Regarding the black skybox I must redirect you to the Universe Replacer mod - this mod can replace the background with an image of your own choice. My method no longer works, and his does it better. Regarding the sound effects I do not really know what Iannic-ann-od's plan are, but stay tuned for news
  3. Hi all. Sorry for neglecting this mod for quite a while. Never found the time to complete the next version. Of course, Universe Replacer took over the part about modifying/removing the background, so I tried to focus on more sound effects. Got started on adding atmospheric sound effects on certain planets (kerbin, eve, duna, laythe, jool) which faded in/out with air pressure. Also added manley mode (forced IVA view) and cockpit vibrations during launch/reentry/landing. Never quite got it to a state I was satisfied with. Also, forced IVA mode might not be a good idea at all, since you can't perform experiments and such. Bad news is that I won't find any time in the future either for this mod. Good news is that I am handing over the source and "license" to Iannic-ann-od - the author of the Chatterer mod - who may integrate parts of it into his own work. Or release it as a new mod, whatever he chooses. I sorely miss more (/better) sound effects in this game, and hopefully Squad will make this mod obsolete before long :-)
  4. I have not tried that yet. I suppose this is super useful when planning planetary interception, but makes it more difficult to plan gravity assists?And the axial tilt thing: if you orbit a tilted body in a 0 inclination orbit - would that then be aligned with the orbital plane, or the body's equator? If that makes sense...
  5. You think science could be turned into a minigame? I mean, to avoid the mindless clickety-click and make it a more interactive, conscious thing? Just thinking aloud... I had the same experience as the OP.
  6. I never use seperators. They seem redundant by using decouplers and/or docking ports.
  7. Would be neat with a more precise way of identifying different biomes with an overlay option in map view.
  8. Busy with 0.22, and I like it. However, I think over time you are going to need some sort of overview of past conducted experiments. Say you want to be very structured about it and gather soil samples from all biomes, you need a way to see which ones you are missing. Would be handy in planning new missions and equipment.
  9. By the time I realized it was released Steam had already downloaded it in the background. I only had to press play :-) Steam is easy, but not perfect.
  10. Yayy, End Flight is back! ... wait ... We sure are an easy crowd to please Well, seems to be a much better solution. Thumbs up.
  11. That may be your opinion, but I respectfully and wholeheartedly disagree ;-)No new big things. Finish the incomplete things first.
  12. Most, if not all, games have progression as a major component. You start out small, and develop over time. It is part of the fun to get better, and encounter harder challenges. True, you could say that is what tutorials are for, but I think the trend is, generally, to integrate tutorials into the main game. KSP is not a sandbox game anymore. Is is a game WITH a sandbox mode.But again, listen to Scott Manleys interview with Harvester. The tech tree will probably see lots of changes.
  13. True, some of the choices seems odd - like the struts being considered high-tech components. But like the OP says, focus has clearly been to provide an easy learning curve, and not being too distracted by realities. Harvester has earlier explained that making a game such as KSP is not about realism, but about authenticity. It is primarily a game. So the tech tree is not a mistake, but a deliberate choice. Of course, some disagrees. However, I wouldn't worry too much about it. One of the previews from the media groups mention that the tech tree is EASILY moddable.
  14. Instead of new features, I would like the next update to focus on polish - to improve the overall "look-n-feel" of the game. One major area (IMO) that has been neglected so far is sound effects. I really wish to see some improvements in that area soon. It would have a huge impact on immersion to have RCS thruster sounds, docking sounds, improved rocket sounds, comm sounds (a la chatterer), rover sounds, etc. Totally ignored so far (but for good reason, that is). Also, I would like to see some of the placeholder texts to be finalized, and not least to finally get some individuality to kerbal appearance. Little things, yes, but still very visual (and auditory) reminders that this game is far from finished. Each release should be treated as if it is the last one, so I am hoping these issues can be addressed soon. But in general, anything that can't be done by mods, primarily.
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