Thobewill10

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About Thobewill10

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    Deadly abomination

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  1. I have a question. Tried searching for it but couldn't find it. Since kerbalism disables and replaces stock Kerbnet, is there a way to hide the communications lines when I don't care? they really clutter up the scene and i'd like to be able to show/hide them as necessary.
  2. Is there a way to surface-attach winches while on EVA? I mean the root structure, not the connector or the cable. When I try to have a kerbal attach it, it says it does not support surface attach, but I can attach them just fine in the VAB
  3. What did you tweak in the config to make the yaw control work?
  4. Thank you! The information in the OP is there but it's mostly numbers and I'm just starting out. It's all very complicated! I have a few more questions What is reactor embrittlement? How does it affect reactor functioning? What is the difference between the two tokamak reactors? Does the integrated direct energy converter on the larger tokamak mean that if the reactor is being used for beamed power, no additional generators are needed, or do i still need charged particle/thermal generators?
  5. Noob question: What causes the difference in "current power" and "max power" seen here? Also, I'm kinda confused by the different fusion modes and reactor types. What advantages and disadvantages do they have?
  6. Hey dude, I love this mod. It makes my game absolutely gorgeous! But i have a problem. I am getting terrible FPS on Laythe (around 9 to 10 fps with a small craft of just capsule, inline service module and some science parts). My FPS on kerbin is fine, so I don't think it's an issue with my computer. When I remove the mod I get 45-55 FPS easy. Any ideas? I think it may have something to do with the volumetric clouds (they seem really low to the ground on laythe) but I can't be sure.
  7. Hi! I've recently started using this mod and it's pretty daunting, but I'm slowly figuring stuff out I want to use the omega fusion reactor to power a thermal turbojet, but I am not getting any thrust. Here's a picture of my craft and all relevant windows open Any idea what's happening?
  8. Hi. Thank you for help. Did you sent me now, 2015, the below message ?

  9. What does dish multitargeting mean, practically? How would that work?
  10. I think it has to be .png, but i'm not sure.
  11. Use Paint or GIMP or some other editiing program to crop or otherwise resize your flag to 256x160, then put it in [kspdirectory]\GameData\Squad\Flags
  12. I'm not doing simple resizes, sorry.
  13. Hey, so there's a bigger demand than i thought. Thanks KinkyFerrets for meeting that demand. I'll try to do my best with future requests. If you want to make your own flags, i recommend using inkscape. it's a vector art program that's pretty simple to use. using vectors instead of rasters allows for unlimited resizing and ultimate smoothness. read this for ideas of what flags i do will consist of. I won't be doing too much text unless absolutely necessary. symbolic images are better. I've added some guidelines to the OP. Also, i think i ought to come up with a better way to collect requests.
  14. MinerEdger DerekL1963 rexrex600