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cvl4317

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  1. WORKAROUND FOUND. Problem is not with the air-breathing engines, but on the air intake components do not provide "AIR" to engines other than the "first" air breathing engines. Temporary work around is toggling the air input components to disable/enable air intake.
  2. It may or may not affect. do you mind that you add a parachute as the last stage. The engine on first stage? And i use 2 engines together. I will try to repeat the bug test later using just 1 engine then with more than 2 engines
  3. On separate test repeating the procedure: 1 of the 2 engines "turn on" but the status still showing nominal at 0.00kN. No real thrust affecting the craft. Manual deactivate/activate doesn't change anything, and re-staging activate the thrust animation of 1 out of 2 engines. Problems also perceived on J-404 "Panther"
  4. KSP Version 0.1.1.0 Build ID: 10752762 OS: Windows 11 CPU/GPU shouldn't matter: i7-10700K / RTX3090 Description: J-X4 Whiplash , air breathing , methane engine (bug might persist on similar engine) do not restart after air deprivation. Still consume fuels. update edit: any air breathing engines. Steps to Replicate: 1. Make craft that has methane only, no oxygen. 2. Use only J-X4 engines (more than one air breathing engines) 3. Climb up at maximum speed until high enough for not enough air (engine status will say methane air deprive?) 4. Throttle at 0% 5. Dive back to low altitude (showing "air" resources half way, throttle to 100% 6. Engine status "nominal" , but no thrust. methane is drained. Can't find workaround yet. manually "deactivate/reactivate" doesn't work. restage the engine and trigger stage doesn't work. EDIT, workaround found: Problem is not with the air-breathing engines, but on the air intake components do not provide "AIR" to engines other than the "first" air breathing engines. Temporary work around is toggling the air input components to disable/enable air intake. NO MOD, 100% unmodified Screenshot showing the engine not producing power , throttle at 82% (tested repeatedly from 0% to 100%)
  5. I hope things will only get better for you, and thank you for giving this mod another life. This is Log with just the b9 procedural wing mod https://drive.google.com/file/d/1QC-GksiwBQLjVrAVIWsf53oVBTIfYrdj/view?usp=sharing This is Log with the b9 Legacy Part , and props. added. https://drive.google.com/file/d/1QiX5Hr8fJREUqt6KM8txRpmQiIOKNX4G/view?usp=sharing (Break B9 Procedural wing)
  6. I force a clean install. Doing a strict one mod at a time installation. The problem is not B9 Part Switch, but " B9 Aerospace - Legacy Parts Pack 1:v6.5.1" . This is of course a really trivial thing to skip. Are you still interested with the log comparison?
  7. Testing with b9 Part Switch https://www.dropbox.com/preview/Public/KSP with b9.zip Testing without b9 part switch (also minus Near Future , all other b9 and OPT due to dependencies) https://www.dropbox.com/preview/Public/KSP without b9.zip Bug occurrence is repeatable. It comes down to just having these mods or not to trigger the bug.
  8. I just test v 0.60 for 1.4.3 and it works normally until I also install b9partswitch 2.3.3 which then prevent the use of J or show wing data to function at all. Game version is 1.4.5 . also tested with no other mods presence. b9partswitch also require near future and cyroengine, so things might be related to the b9partswitch dependencies. Any quick fix to this?
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