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SourMonkey

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    Rocketeer
  1. Broken wheel or not, that's one nice looking rover.
  2. To Kerbs, sterile cockpit probably means one recently cleaned of snack debris. Sterile Cockpit Rule: no snacks on reentry!
  3. This is so good! Can't wait to see this op go down on Eve. Mort may not be on board but I imagine the PR Kerb will love this, minus the whole leaving passengers on the other side of the world thing.
  4. This has been an incredible ride, thanks Kuzzter! I am sad to see this one end, but happy to be seeing Eve's get revisited. I'm hoping to see more of these four again in some rescue adventures. Also, I used your method for guessing at aerobreak altitudes of different bodies since you posted it. Based on the online formulas, you had the altitude and the scale height reciprocated, but if it wasn't for you I wouldn't have ever thought to use it at all! See you in the E:O0!
  5. My naming system changes radically not only between saves and versions of the game but also between mission. Just looking at my current list shows how random they can be between a naming system, a large acronym, or a simple name like "Joolian I". However, when I do have a consistent naming system it goes something like this: (Goddess) (Sometimes a specifier or unique name) (I, II, III...etc) So Artemis I, Artemis Ion II, Ishtar I, Aphrodite's Vantage (a station) are some examples. Stations are typically beauty/love/lust, the best probes are often hunting/adventure, etc.
  6. Oh man, not having an IVA was the reason I almost never ever used the Mk2 and Mk3. And I wish I could possibly tell you how incredible your KSP graphic novels are. They've been the spice of my life the last two days. Inspiring.
  7. I'm going to be completely honest here, because it looks like I'm the only one that enjoys visiting Dres early in a career. I enjoy heading to Dres early on because there isn't anything there; it's a planetoid orbiting a little further out. To me it's an easy Moho or just another Mun, something to send the first Apollo style mission to, since it isn't worth it for the local moons of Kerbin. Visiting Eve, Duna, or the Joolian system feels like visiting a city, Eeloo is Antartica, and Dres is that back woods cabin that you hear banjo music coming from (except Dres feels strangely clean). Not that I'm saying it's my favorite place by far, it's just that I enjoy visiting it a bit more than the Mun when it comes to getting to and from a grey rock (and getting that science).
  8. My failures are countless, and many of them were actually really funny. Most disastrous though would probably be my first Vall attempt. It was back before the large docking nodes, but its flaw was a lack of thrust and fuel for an accidental Laythe encounter on the way. Spiraled out of control after that. I saved as many as I could (6 at least I think out of a crew of 14). Worst one that was funny was when I was speeding along in an extremely hastily built Crazy Science Vehicle on Minmus at around 30m/s or so when one of my two kerbals got stuck between the fuel tank and the capsule. The other, in an attempt to get to the capsule to stop the craft, fell and started cartwheeling helplessly, watching his friend disappear in the distance. They both kinda disappeared into the twilight zone, and I couldn't return to them from the tracking station. They later showed back up on Kerbin, I think, somehow.
  9. I love Minmus, and except for a few very strange mishaps or disappearances it's been good to me. The most recent cursed event on Minmus was a ridiculous made-in-two-seconds-then-launched rover I sent there. Two kerbals were sent, and one got into the science pod. While moving at high speeds across the flats, the other kerbal decided to try it too, and ended up getting stuck between a fuel tank and the pod. Nothing I did would unlodge him so I sent the other kerbal to try to get in the command pod and stop it, but fell and cartwheeled helplessly while he watched his friend quickly speed off into the distance.
  10. With "Part Clipping" not activated, it can be be bothersome to build neat looking clusters of engines if trying to put them onto the tank, cubic strut, or upside down tail cone directly. However, if you put 1 cone and 1 engine, then select them and drag them to the side of the tank and activate symmetry mode they will turn green. You can then put as many as you want beneath the tank freely. Also, with the recent updates no fuel line is needed to connect to the engines.
  11. Made yet another program or two for calculating simple things for KSP obits. De-orbited my 4 earlier molniya orbits because they were not in sync at all, went back and did it right the second time with actual launching intervals. Getting mechjeb would probably make them more accurate, because staging causes a several km shift in orbit (and I'm not exactly a craftsman at super-accuracy). Oh, and got the remote-tech mod to make things more interesting recently.
  12. Best analogy ever. I'll need to look back and see if I took a snapshot of any bug like that I've had. I think I remember an instance in previous updates of the location being wrong (though not that ridiculous). Impressive accomplishment though, whether you claim credit or not. I've never accidentally landed on Kerbol.
  13. The render distance for the ships makes sense, though I wish that were adjustable in settings. I agree with you about the render distance with planets to an extent, but we're probably on a different page. A higher detailed render that would be used at an orbit should not be used for something incredibly far away. I haven't had any sort of noticeable performance impact from it, but I think it would make quite a bit of sense, especially when you zoom in so far (might seem more real-like). However, a distance cap on being able to see it at all (ei: it disappearing when too far away) is something I don't want to see.
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