Paragon
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Bottle Rocketeer
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[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Paragon replied to MacTee's topic in KSP1 Tools and Applications
I didn't bother looking through the thread history, so please ignore me if this has already been requested. It'd be super helpful if it were possible to add an entire directory all at once. I archive all the mod files I download so that I can easily refer to what mods I have installed at what versions. In trying out the mod admin, it has been really annoying/painful to have to go through and add each one of my 30-40 mods individually. -
My interpretation is that it is actually fine as-is, but simply needed to be rebuilt to be compatible with 0.24... But the license granted no permission to distribute derived (which is what a version-updated copy would be) works. Majiir is simply temporarily granting the public the ability to distribute this derived work so that those who are less tech-savvy can use it, and not just those who know how to compile a visual studio project.
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Will you please post the source for 1.6? I know you said it was just a recompile for the new version, but I'd like to reference it all the same... and a mod/admin might notice and request you do so anyway. :S
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One caveat about 0.24: you will get a compatibility error if you have the toolbar mod (or any mod that includes it) installed. The fix for this is easy, or at least it was in my case: go download the alpha zip file from the KSPAPIExtensions GitHub and extract the DLL, and overwrite the one that exists in ProceduralFairings. That should do the trick. BIG RED WARNING EDIT SINCE I SEEM TO HAVE ANGERED NK: don't do this unless you're willing to deal with any idiosyncrasies it might introduce. I am a professional software developer who is skilled with debugging and understanding issues with software. I, for one, am willing to accept the inherent risk with swapping out the DLLs. If you cannot say the same thing with 100% certainty, then please just wait for an official update. That is all.
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This is not strictly true. It might be in certain cases, but since certain mods will just link to a DLL (such as Procedural Fairings does) as long as the interfaces exposed by the DLL don't change, it can remain implementation-agnostic. The two are not so tightly coupled. Case in point: I just grabbed your alpha DLL out of the github repo and threw it into my installed Procedural Fairings folder, and it worked like a charm.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Paragon replied to cybutek's topic in KSP1 Mod Releases
I compiled it and did some playtesting in 0.22 and it appears to be working fine. I like the new build engineer for sure. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Paragon replied to cybutek's topic in KSP1 Mod Releases
No, this only affects the "stable" version of the mod, 0.6.0.3. I have not really played with 1.0 at all. I just tried and it worked fine for me, but just in case I mirrored the download on another file hosting site: https://anonfiles.com/file/be235ce66026125580c6d26cf2885c18 -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Paragon replied to cybutek's topic in KSP1 Mod Releases
Seconded, this does in fact appear to be the case. This one is beyond my knowledge to fix, at the moment. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Paragon replied to cybutek's topic in KSP1 Mod Releases
I have managed to fix all (as far as I've found at least) of the problems and update the file format to .20 style. It was a little involved because the textures have the same issue reported due to the path being hard-coded in the blender file, but I was able to modify the blender files to make the texture load properly. To install, just extract the archive and drop it into the GameData folder like any of the other new-style mods. The file can be downloaded here: http://www.filedropper.com/kerbalengineer