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UrstMcRedhead

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    Bottle Rocketeer

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  1. Nope... Didn't know that we have moved those things into a setting. 0.5 Spring Strength, and 1.5 Damper Strength worked like a charm.
  2. Yeah, but it looks like that feature was removed, because I can't adjust Spring Pressure, or Damper Strength in stock KSP.
  3. Never mind. I got it to happen on eight smaller LT-1 Landing legs. EDIT: Using four LT-1's caused it to bounce off the pad shortly after physics kicked in. So I went in the opposite direction: I Used struts to make the side tanks more rigid, and put 2 LT-2 Legs on each tank, and the design was stable until it hit off center. If the rocket touches down on too few legs they bounce back harder and cause a crash. I think this is a bug:
  4. I swapped out with the LT-1 legs, and recreated this issue. I also used twice as many of them because of clearance issues with the rocket. So I either could use the smaller legs with a narrower base, or use more of them, and have zero clearance between the feet, and the rockets. I've got a capture of it somewhere, but I didn't want to post 5-10 variations of the same 30sec thing in an hour. Also when researching this problem I found that 1.4 - 1.5 had the ability to change the damper values, and that lowering them solved this for some people. That's not the case anymore.
  5. Haven't played for about 6 months, and wanted to get back into it. I noticed when making stock Stages with landing gear that it would bounce uncontrollably, and decided to test on an indestructible launch pad. This is repeatable with multiple types of legs, and the attached video shows that during an impact the legs cause the rocket to bounce back harder than the initial impact. The rocket then bounces higher, and lands harder eventually breaking components. https://www.youtube.com/watch?v=pHrRW43y7WM I have managed to create scenarios where this doesn't happen, but I think the speed at impact was less than 5ms. Edit: I'm using 1.7.3 in Linux with no mods.
  6. I just tried out the 1.1.1 update, and it still has all of the same problems.
  7. It almost worked, but the screen resolution keeps automatically setting itself to a random two digit, by 2-4 digit resolution. (i.e. 1920x27). After doing some testing I found that this happens when I try to drag the window from my secondary monitor to my primary monitor, and that I have to manually edit prefs to fix this. I also had an issue with the ground disappearing when I tried to launch from the VAB for the one instance that didn't get the resolution reset error.
  8. No luck. Since it was an upgrade from a previous version my prefs file already had all of those fields except the last one auto-filled in. I tried messing with the settings, and eventually copy/pasting your sample into the file. Also I took a look at the player.log, and spotted a lot of GL_ARB, unsupported shader, and other errors. Heres a snippet of the log: ############################ ############################ ERROR: ld.so: object '/home/~~~/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Stacktrace: Native stacktrace: /home/~~~/Games/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono/x86/libmono.so(+0x8960f) [0xf57b960f] /home/~~~/Games/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono/x86/libmono.so(+0x21a63) [0xf5751a63] [0xf7717cc0] /home/~~~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libX11.so.6(XQueryExtension+0x1b) [0xf7494b0b] /home/~~~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libX11.so.6(XInitExtension+0x4c) [0xf748889c] /home/~~~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXext.so.6(XextAddDisplay+0x54) [0xf71348e4] /usr/lib32/fglrx/libGL.so.1(+0x3d6c3) [0xf75dd6c3] Debug info from gdb: ERROR: ld.so: object '/home/~~~/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Could not attach to process. If your uid matches the uid of the target process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf ptrace: Operation not permitted. No threads. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= _func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control Setting maxVSyncInterval to 4 GL: Detected 2775 MB VRAM AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly ... Snip Harmless ... - Completed reload, in 0.058 seconds Default vsync count 0 requesting resize 1914 x 1053 Selecting FBConfig GLX_FBCONFIG_ID=43 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=2 GLX_SAMPLE_BUFFERS_ARB=1 GLX_CONFIG_CAVEAT=NONE resizing window to 1914 x 1053 Desktop is 3840 x 1200 @ 60 Hz GLContext: failed to activate 0xb876cd0 GLContext: failed to activate 0xb876cd0 Using libudev for joystick management Importing game controller configs #... #Snip Harmless #... The referenced script on this Behaviour is missing! (Filename: Line: 1649) The referenced script on this Behaviour is missing! (Filename: Line: 1649) The referenced script on this Behaviour is missing! (Filename: Line: 1649) The referenced script on this Behaviour is missing! (Filename: Line: 1649) The referenced script on this Behaviour is missing! (Filename: Line: 1649) The referenced script on this Behaviour is missing! (Filename: Line: 1649) The referenced script on this Behaviour is missing! (Filename: Line: 1649) The referenced script on this Behaviour is missing! (Filename: Line: 1649) The referenced script on this Behaviour is missing! (Filename: Line: 1649) The referenced script on this Behaviour is missing! (Filename: Line: 1649) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Hidden/GlowConeTap' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/GlowConeTap' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/GlowConeTap' - Setting to default shader. WARNING: Shader Unsupported: 'KSP/Scenery/Diffuse' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Terrain/PQS/Sphere Projection SURFACE QUAD (Fallback) ' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Terrain/PQS/Ocean Surface Quad' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Terrain/PQS/Ocean Surface Quad' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Hidden/GlobalFog' - Pass '' has no vertex shader #... #Snip Errors #... WARNING: Shader Unsupported: 'Terrain/Scaled Planet (Simple)' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Terrain/Scaled Planet (Simple)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Blend' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Blend' - Setting to default shader. Shader 'AtmosphereFromGround': fallback shader 'None' not found WARNING: Shader Unsupported: 'AtmosphereFromGround' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'AtmosphereFromGround' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/EdgeDetectNormalsHQ' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/EdgeDetectNormalsHQ' - Setting to default shader. #... #Snip Errors #a... WARNING: Shader Unsupported: 'Hidden/RecordCenterDepth' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VignettingShader' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VignettingShader' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/Contrast Stretch Reduction' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Contrast Stretch Reduction' - Setting to default shader. [KSP Version]: 1.1.0.1230 (LinuxPlayer) ==================================== (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Input Devices]: (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Input Devices]: (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Launcher Settings File exists (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Launcher disabled? False (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Launcher after checking file: False (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ******* Log Initiated for Kerbal Space Program - 1.1.0.1230 (LinuxPlayer) ******* (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  9. The new 1.1 version of KSP insta-crashes at the beginning of the loading screen, and this is what the log shows. --- Kerbal Space Program - 1.1.0.1230 (LinuxPlayer) OS: Linux 3.19 LinuxMint 17.3 64bit CPU: AMD FX(tm)-8320 Eight-Core Processor (8) RAM: 7969 GPU: AMD Radeon HD 7900 Series (2722MB) SM: 30 (OpenGL 4.5 [4.5.13399 Compatibility Profile Context 15.201.1151]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Tue, Apr 19, 2016 16:30:02 --- It cuts off after that. I've tested this on 32/64bit versions for both Steam, and the non-Steam versions, and I get the same crash without loading anything.
  10. It's been a while since I did anything, and got 124/151 on my second try without any mods. Shown here: https://youtu.be/bCLUQNQAvvM
  11. Yes, but he may slide for 200-500 meters before comming to a stop.
  12. I just had to do this over because Pitivi Video editor refused to compile the complete video. And that also means that I had to quickload and do the whole thing over. Unfortunately my last quicksave was for the recovery drop; so I'm going to do this again backwards. Heres the first video:
  13. The challenge requires a main rocket in Munar orbit to tow the lander and resupply Your EVA mono propellant, but yes it's possible to do both. Sorry if I didn't make that clear in the summary. I'll try editing that in right now.
  14. After trying out DrMonte's Extreme EVA challenge about two times I noticed that I was starting to accumulate a lot of abandoned landers. So that gave me an idea for a newer challenge. Here are the steps: Send a lander to the Mun with a larger recovery rocket. EVA from the lander to orbit, and rendezvous with your main space craft; then hop in and replenish your vital EVA fluids (Mono-propellant). EVA back to your lander, on the surface, and take it back into orbit for recovery. Restrictions, & caveats: No mods which help you plan or optimize your orbits, or maneuvers. No Cheats or mods that increase thrust, ISP or contained fuel for rockets/kerbenauts. I really don't care if you use any particular mods, or parts packs as long as they don't take away from the difficulty of the challenge. PROOF Is here! In the form of short videos Sorry for the lack of sound.
  15. Ok so it only took two quickloads but I did it. I also had a few hiccups. The lander couldn't generate power, and TACLife really wanted to kill Jeb. Every part of this mission was stock except for FAR, TacLife, Deadly Reentry, and ProcFairings.
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