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Majorjim!

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Everything posted by Majorjim!

  1. I did. It says this: Q: Will I be able to transfer my saves/account to KSP2? (backwards compatibility) A: Saves from Kerbal Space Program 1 will not be compatible with Kerbal Space Program 2. Saves are not craft. Anyone know FOR SURE if craft files will not be compatible?
  2. official? Link? If this releases with no clouds...
  3. Does anyone know if craft files will be cross compatible?
  4. I ask as the mod that increases surface textures has a quite noticeable performance hit. And if there is no real difference in performance why not make the new texture the default one?
  5. Awesome work mate, truly! The LEM is amazing and the overall detail is stunning! A true labor of love and congratulations on finally getting it released.
  6. Great! So can we have a tutorial now please?
  7. Because of the many requests for grippier parts so walkers are more feasible. What other reason do you think it's for? Slippy bases is certainly not the reason to release these parts. anyway, that's my point, the reasons are vague. Using them grab stuff makes zero sense. How and why?
  8. I don't think they work like Docking ports or the claw though. I would just like to hear from the devs their thinking behind each part. I'm sure that was part of it yes, it goes without saying that they want to work Efficiently. My question is why the shapes they chose. Did they have a specific purpose in mind. I never said I didn't want to use them. I will definitely use them in fact. I'm just curious as to why squad chose to release all these different shape parts for what is clearly a single Issue, the slippery walkers.
  9. I'm not so sure there is though. Sliding bases would also be better served by being able to adjust friction on the go for any part. Also the part shapes are odd. Why are they so thick? What was the thinking behind each shape?
  10. Putting on my pedant hat, these seem a little pointless.. A whole part set for one issue (slippy Walker feet)? Why not simply allow us to adjust the friction levels of any part with a slider?
  11. Keep refining your designs, try different combinations of parts.
  12. Could the developers please make sure that turning on and off part collisions can be controlled via action groups? This will be very important.
  13. Bwill it be possible to have servos and hinges collide with other parts? That would be very nice indeed.
  14. This. It seems that sometimes the value you selected in the lower slider is then 'skipped over' on the top slider..
  15. SomeOne correct me if I'm wrong but I think when the robotic parts where released you could apply auto struts but they stopped the parts from moving. In the patch recently I think squad removed the auto struts 'strut' action but left the option to apply them as you can turn them on for moving parts but they do not make the parts stiffer.
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