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Majorjim!

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Everything posted by Majorjim!

  1. The mun launch site should be an unlock that requires certain things to be landed to unlock.
  2. This is great work! I’m in awe of your dedication to cause on this man. The modularity and inconectivity of the crafts is pure perfection and something I have always wanted within KSP. I view your work with envious eyes.
  3. That’s all well and good but those changes should not break content. The game is geared towards spending a large number of hours building and balancing craft designs and far too many updates are breaking that. I am so tired of constant craft rebuilds.
  4. After these current part revamps there should be one last balance past and bug fixes and then nothing. The game is long overdue being truly finished and it really needs to be left alone now.
  5. As long as the geometry doesn’t change he should be ok. Having said that rebuilds are one of reasons I stopped playing. I’ve never played a game that so flagrantly broke content like KSP..
  6. That looks really great man! Really nice work, I especially like the MEV variants. Your landers have an almost identical Ibeam frame to my ones (unreleased rebuilds) I prefer my EDL routine though.
  7. Good stuff Raptor! I really need to finish my constellation stuff. I fear rebuild three might be in order given the new parts we have. Keep up the good work!
  8. Is there anything the humble thermometer cant do!? Great work on this mate!
  9. Very nice looking! I love a buggy and this is a great one!
  10. Agreed! Ive done it myself, its a very versatile part!
  11. Great work! Its a very nice replica indeed. Its been a very long time since I played KSP and so I have not seen some of the new parts. Is the body of the rocket made from fairings?
  12. The ability o remove helmets and collars is the single greatest thing in this patch. Now @SQUAD PLEASE work on the horrific memory leak...
  13. 1300 bugs open... Someone has a lot of work to do. As many have stated and posted videos on Youtube about this game is getting worse not better.. Squad need to stop adding things and fix the core game or we will be left with a shiny turd.
  14. Its a beast! A beautiful beast! Nice work man.
  15. LOL, you just havent experienced it yet, I guess due to the variation in craft types. The issue is there for everyone though. THIS! why does this happen @squad??
  16. These issues are confirmed by Squad and will be somewhat fixed in the next patch.
  17. THIS! It makes building time consuming complex craft pointless as they just get broken every six months by updates.
  18. That is a huge amount of SAS modules there mate. Remove them and see what happens.
  19. That was supposed to be fixed already.. @SQUAD Maybe spend some time getting VITAL systems working before making some parts 'shiny'.. Just a thought.
  20. The game look SUPER limited... I wish him luck though.
  21. Thank @sgt_flyer I made a canadarm also but didn't release it before sgt_flyer but its not as slick as his.
  22. FFFFFFFFFFFFFFFFFFFFFinally!!!! In all seriousness the speed of development is glacial.. Any idea when you guys will be done with KSP? So we can build hugely complex craft without fear of them being constantly broken. No wonder this forums craft sharing has gone WAY down hill..
  23. There will be no KSP 2. Ever. I would bet real money on this.
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