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Everything posted by theSpeare
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[1.1.3] Large Structural Components [24th August 2016]
theSpeare replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Really loving the update speed. This pack is amazing! Keep going at it! -
[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
theSpeare replied to nobody44's topic in KSP1 Mod Releases
This is the troublesome thinking with this area of discussion, where people revolve around the idea of "well I do this, I think it should be like this, so it should be limited like this for everyone else". There are always unforeseeable problems that occur from these launches, and sometimes it's tiny stupid mistakes like what giltirn mentioned. We really don't want to have that sort of problem where you'd have to grind up small missions over and over again before you can even go again (some people actually don't really have the time for it either). On another note, is there a list somewhere of more/other mission packages? -
Something still wrong on my end is that no matter how close I am to the craft (I'm basically pushing the Kerbal right into the craft) and yet the marker is still yellow. Please help! How do I fix this? I've been using Hyperedit for rendezvous to test this as I don't have enough time to keep launching and transferring to check if it'll work. Is this the problem?
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Can you please please add action binds for Lazor camera and docking camera? It'd help a lot for IVA play
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[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
theSpeare replied to nobody44's topic in KSP1 Mod Releases
Great update! Even better would be to create "roleplay goals" such that the player can write down whatever goal he wishes, and can press a button to say it's successful or otherwise. I understand this could be interpreted as cheap, but it would solve being able to do almost any mission. My only request of this otherwise amazing mod so far. -
[1.0.2] TAC Self Destruct v1.5.1 [13May]
theSpeare replied to TaranisElsu's topic in KSP1 Mod Releases
Is this compatible for 0.20.2? -
[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
theSpeare replied to nobody44's topic in KSP1 Mod Releases
Yeah, but especially as this mod is still in alpha, it has its faults. I don't want to have it on all the time especially if I just want to cut out and do something really quickly on the side. Even if the two modes of "Career Mode" and "Sandbox Mode" are separate this is a mod, and it is single-player. If there's an option on the side to turn off a certain feature, or a certain restriction, then that should just be available. Even just consider it as cheating, like an alt+f12 of sorts. The idea is that I do want to use this plugin. This plugin is very neat, but there's that one thing that's just a bit off. And computer-model simulations are in no way as expensive as building a full-scale prototype. EDIT: As an actual other suggestion, since the foundations of this plugin is actually pretty damn awesome already, I would like to see support for user-created missions that are user-determined success/failure. This way you can come up with your own mission, come up with your own reward funding, and in the end you can judge for yourself failure or success. This mod would make it so much easier than tracking everything on spreadsheets and whatnot. -
[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
theSpeare replied to nobody44's topic in KSP1 Mod Releases
Even then, a great solution would just be custom configuration. It IS a sandbox, and everyone likes playing their own ways. Also on one hand technically you can do computer-model simulations of your craft etc. -
[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
theSpeare replied to nobody44's topic in KSP1 Mod Releases
I know you've already mentioned something about test vehicles, but can you just give a little bit of customization and let us turn off costs for launches, or temporarily disable the mod? This'd be wonderful, and it's sandbox after all. -
Hey Romfarer is there any chance you can add Action Group functionality to the Lazor Camera (not the docking one, but the external one)
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Yeah but he does have a point. I think he meant it in a nicer tone. If the creator could just chime in and say whether or not he's still working on an update it'd be great
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KSPX just updated, I checked quickly and the attachment nodes are fixed now!
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Please also do an updated standalone version for the Docking Cam
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It occurs when loading up a vehicle, e.g. switching to it from the Tracking Station. Had to wait a good minute before the ship would load, and over time the delay would increase. Eventually I tried removing Mapsat, and it fixed the problem.
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How's the update for this one? I'm anxiously waiting a fix for the lag problem this mod causes when loading ships. Maybe we could get a link to the dev build?