jlo96

Members
  • Content Count

    34
  • Joined

  • Last visited

Community Reputation

25 Excellent

About jlo96

  • Rank
    Mostly just watching

Contact Methods

  • Twitter Array
  1. I've got a weird bug with this. I'm using a number of different mods, and whenever I mouse over the reactors from the Interstellar mod in the parts menu, the thumbnail starts to expand, until I can no longer see it. I did hunt around in the forum, but didn't really see anything like this. Here's a list of the mods I have installed (I use CKAN, and it didn't SAY they were incompatible): Interstellar B9 pack remotetech realchute mechjeb (and mechjueb and engineer for all) engineer redux Is this a known bug or incompatibility?
  2. Isn't short days because of the small size?
  3. You want to cite those silly and disappointing things? And, you know, maybe this IS how kerbal fairings work. It's about how the devs feel their world calls for these fairings to work, and to be completely fair, as has been pointed out in this thread before, we're speculating purely on a single picture. That's not really.... much of anything. EDIT: Looking at this, it makes me think he still has some work to do with fairing seperation, specifically what it looks like (explosion versus clamshell). So just, reserve judgement, yeah?
  4. SQUADs next project will probably be something to do with marketing Since they're a media/pr company As for their game dev side, there's been a lot of speculation as to money, and other projects, and if they would let Harv do another one, but really it comes down to this: Will the current dev team propose something? It literally all depends on whether these guys want to do another thing. And maybe they don't. Maybe this was HarV's one big dream and once it's done in 50 years he'll step down and never design again. SQUAD will crumble into dust and slowly KSP will fade away from relevance on the augmented reality platform is was eventually ported to. Our grandchildren will scoff at our equivalent of 16-bit as we forever stack fuel on engine, engine on separator, trying to finally build a rocket that can get to the Gilly and back in one piece, darnit. They will laugh as we spiral into madness. MADNESS! HOW CAN WE GET THIS MUCH DELTA V?! WHERE IS THE LAGRANGE POINT?! WHY CAN THE KRAKEN SEE MY SOUL?! WHY?!! But probably not.
  5. The imgur album linked to in this thread by PlonioFludrascois the official SQUAD endorsed upload:
  6. This is very likely just a small, small piece of the entire thing.
  7. SQUAD of course could do things better. But we can't continually harp on them to change their ways. Nor can we tell them to post here first all the time, every time. Part of marking is having a diverse community voice, posting different things on different mediums. If I'm just a twitter follower, couldn't I argue that I don't get enough dev-love on there? You are always, always going to have different information going through your different information feeds. I very much understand the large frustration here with SQUAD not posting everything on the forums. But you have to understand that they don't always want to. Max probably doesn't want to go over to the forums every time he wants, or is told, to post something about the game. Is that right? I don't know, but it's human nature, and obviously he hasn't been fired for it yet. Barring all of this, because The Internet, announcements and things almost always end up in the forums pretty quickly. Maybe SQUAD feels the community already gets those things here by themselves, and so doesn't feel the need to expend extra time doing it.
  8. That's actually a good theory, except that fiscal years and quarters aren't necessarily lined up to calender years, and we don't know SQUAD's fiscal schedule
  9. SQUAD is totes-mcgotes allowed to post wherever they want, and making tin-foil-ey rants about the evils of marketing is really not helping anyone. [/retort] Also, just tweeted a link to this thread on the twits with the official contest hashtag! Keep posting those awesome pics!
  10. The chord isn't complete. Complete the chord.
  11. Harv did talk about the fairing aero model working out some potential problems here. But that was mostly about possible exploits and nested cargo bays. Now, I wouldn't think that any aerodynamics model is going to like clipped parts, since we want it as intuitive as possible, and intuitively or realistically you can't have matter inside matter. It really all depends on how Harv chooses to simulate airflow. (That is, if we're just dealing with maths or if the code is taking, essentially, a snapshot of the craft and deciding how the air would flow around it. I'm betting maths.)
  12. You have a link to the source? I'm interested
  13. I believe I remember SQUAD saying they would not be implementing boats and such. It's a shame, but their reasoning is that KSP is a rocket game/simulator/thing, not a sea thing. It would fragment the game and their original vision. EDIT: I couldn't find a member of SQUAD saying anything about boats, but it is on the official DNS list As for all the water lag, dangourousness, etc. I think it's like that because water is so much different than everything else, collision wise. If SQUAD is even semi-sane (which they are) they're probably waiting until other things are stable to fix this, because it could potentially be so buggy and hard to implement. That's not to say they're not doing it wrong right now, but I trust they'll fix it when they're able.
  14. start up that virtual machine, son! Just google virtual machine (obviously checking on the results throughly before downloading them). There are some free ones or some very affordable paid ones. Pick up a copy of Linux off the web (there are a LOT, check them some out here). Then boot up Linux with your brand spankin new VM.