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jlo96

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Posts posted by jlo96

  1. I've got a weird bug with this. I'm using a number of different mods, and whenever I mouse over the reactors from the Interstellar mod in the parts menu, the thumbnail starts to expand, until I can no longer see it. I did hunt around in the forum, but didn't really see anything like this. Here's a list of the mods I have installed (I use CKAN, and it didn't SAY they were incompatible):

    Interstellar

    B9 pack

    remotetech

    realchute

    mechjeb (and mechjueb and engineer for all)

    engineer redux

    Is this a known bug or incompatibility?

  2. But most people learn from their silly and disappointing past.

    [snip]

    Snark? :wink:

    You want to cite those silly and disappointing things?

    And, you know, maybe this IS how kerbal fairings work. It's about how the devs feel their world calls for these fairings to work, and to be completely fair, as has been pointed out in this thread before, we're speculating purely on a single picture. That's not really.... much of anything.

    EDIT:

    From Harv: [snippity] A fairing that is 10 sections high and divided into 4 sides would have 40 panels, yes. How many objects this will produce on deployment depends on how they group together (that's next up on my to-do list actually) [/snippity].

    Looking at this, it makes me think he still has some work to do with fairing seperation, specifically what it looks like (explosion versus clamshell). So just, reserve judgement, yeah?

  3. SQUADs next project will probably be something to do with marketing

    Since they're a media/pr company

    As for their game dev side, there's been a lot of speculation as to money, and other projects, and if they would let Harv do another one, but really it comes down to this: Will the current dev team propose something? It literally all depends on whether these guys want to do another thing. And maybe they don't. Maybe this was HarV's one big dream and once it's done in 50 years he'll step down and never design again. SQUAD will crumble into dust and slowly KSP will fade away from relevance on the augmented reality platform is was eventually ported to. Our grandchildren will scoff at our equivalent of 16-bit as we forever stack fuel on engine, engine on separator, trying to finally build a rocket that can get to the Gilly and back in one piece, darnit. They will laugh as we spiral into madness. MADNESS! HOW CAN WE GET THIS MUCH DELTA V?! WHERE IS THE LAGRANGE POINT?! WHY CAN THE KRAKEN SEE MY SOUL?! WHY?!!

    But probably not.

  4. shoobadoo, counter retort from Greenfire32

    SQUAD of course could do things better. But we can't continually harp on them to change their ways. Nor can we tell them to post here first all the time, every time. Part of marking is having a diverse community voice, posting different things on different mediums. If I'm just a twitter follower, couldn't I argue that I don't get enough dev-love on there? You are always, always going to have different information going through your different information feeds. I very much understand the large frustration here with SQUAD not posting everything on the forums. But you have to understand that they don't always want to. Max probably doesn't want to go over to the forums every time he wants, or is told, to post something about the game. Is that right? I don't know, but it's human nature, and obviously he hasn't been fired for it yet.

    Barring all of this, because The Internet, announcements and things almost always end up in the forums pretty quickly. Maybe SQUAD feels the community already gets those things here by themselves, and so doesn't feel the need to expend extra time doing it.

  5. [snip]

    Why do they want us so connected? Why does facebook want people to use facebook? Why does twitter want people to use Twitter? So they can farm users for marketable data. As a gaming company Squad should not treat customers this way. As a marketing / behavioral tracking company, Squad is acting just like any other: Keep them using the 'free' products. Keep them viewing the ads. Keep them sending in the data.

    SQUAD is totes-mcgotes allowed to post wherever they want, and making tin-foil-ey rants about the evils of marketing is really not helping anyone.

    [/retort]

    Also, just tweeted a link to this thread on the twits with the official contest hashtag! Keep posting those awesome pics!

  6. Anybody know the answer to my post a little bit above?

    Harv did talk about the fairing aero model working out some potential problems here. But that was mostly about possible exploits and nested cargo bays.

    Now, I wouldn't think that any aerodynamics model is going to like clipped parts, since we want it as intuitive as possible, and intuitively or realistically you can't have matter inside matter. It really all depends on how Harv chooses to simulate airflow. (That is, if we're just dealing with maths or if the code is taking, essentially, a snapshot of the craft and deciding how the air would flow around it. I'm betting maths.)

  7. I believe I remember SQUAD saying they would not be implementing boats and such. It's a shame, but their reasoning is that KSP is a rocket game/simulator/thing, not a sea thing. It would fragment the game and their original vision.

    EDIT: I couldn't find a member of SQUAD saying anything about boats, but it is on the official DNS list

    As for all the water lag, dangourousness, etc. I think it's like that because water is so much different than everything else, collision wise. If SQUAD is even semi-sane (which they are) they're probably waiting until other things are stable to fix this, because it could potentially be so buggy and hard to implement. That's not to say they're not doing it wrong right now, but I trust they'll fix it when they're able.

  8. And how would one with zero experience with Linux run it on a Windows 8 Laptop?

    start up that virtual machine, son! Just google virtual machine (obviously checking on the results throughly before downloading them). There are some free ones or some very affordable paid ones. Pick up a copy of Linux off the web (there are a LOT, check them some out here). Then boot up Linux with your brand spankin new VM.

  9. No.

    Sorry, two of the three, not all. Wouldn't it work, assuming you can assign enable/disable [yaw pitch roll] to an action group?

    - - - Updated - - -

    I'd like to see them make a tweakble which allows you to add heat shielding, and the heat shield texture to the bottom of parts. That would save a lot on partcount.

    from this thread

    before they were made stock Porkjet was working on a tweakable heat tiles option. squad did not want to include this in the stock wings but now that re-entry heat is coming maybe we will get the tweakable too?

    Just speculation, but relevant.

  10. has this been confirmed/denied for 1.0? We certainly did talk about it, that second link is from last summer. Squads gotta know.

    I haven't seen anything at all from squad about this. Some questions to consider: Where would you put that picture? More importanly: How helpful would this actually be, since a) you only go to the Mission Control once to grab a contract, and B) you can always refer back to the part name in the contracts tab?

    SQUADs eventual answer may be/possibly is, "we highlighted the part for you"

    EDIT: Looking at the other threads about this, I wonder if what we really want is a brief description of the part. eg, "This is an engine, a structural part, a science part"

  11. I think what Max was saying in KSPTV was that for the moment, no exterior heat shielding parts are being added.

    That doesn't necessarily mean that fuselages won't have heatshielding on the bottom. But officially, that's just IMO.

  12. blah blah

    Will we ever see a stable 64 bit for Windows?

    Maybe with Unity 5, since it's really a Unity issue.

    SQUAD has said they will continue to host and distribute the Linux 64-bit, because it's actually stable. I would quote a source, but I'm too tired right now to dig through tweets and Reddit threads.

  13. Hi

    I am considering buying an Apple MacBook Pro (MD103C/A) - Core i7 2.3 GHz - OS X 10.8 Mountain Lion - 4 GB RAM - 500 GB HDD - 15.4" wide 1440 x 900 - NVIDIA GeForce GT 650M / Intel HD Graphics 4000

    >> will I be able to play KSP in good conditions? Meaning what max number of pieces and detail level before it starts lagging?

    Thanks a lot!!

    Check out this thread http://forum.kerbalspaceprogram.com/threads/42877-CPU-Performance-Database

    Edit: While the database is for .23.5, it could at least give you an idea

  14. You CAN do this up to TWx4 by using Alt+. (Alt+,). Going beyond that becomes tricky, since TWx5, TWx50, etc. are all On-Rails calculations (the orbits are unchangeable, and basically only looked at by the code once). In order to burn while in high TW, they would have to always be off-rails calculations. KSP is essentially runnable because only your active flight is calculated off-rails. Calculating multiple flights off-rails would make your game into a slideshow, and probably crash it instantly.

    And besides, you wouldn't want to have the super-human reflexes nessesary to cancel a burn at the right time in 100000xTW, would you? :wink:

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