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zakkpaz

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  1. I'm a little confused by Pioneer 6, with a Delta-E as the launcher it doesn't have enough ∆v to reach escape velocity, am I doing something wrong or am i supposed to slingshot around Mun or something?
  2. a pebble-bed reactor that uses the FFT fission pellets would be a great late game addition
  3. I'm having the same Problem with JNSQ, at least i think i am. i don't really know how to read the log
  4. i don't use Kerbal Konstructs, witch contracts are specific to locations? EDIT: i removed the ones for the hanger and bridges, I'm pretty sure the plantey ones should still work, will report back
  5. do any mods include a 7m reaction wheel, using a Drone Core isn't always the best move i could have sworn one on was included with Near Future Launch Vehicles but its not there anymore
  6. I'm trying to make a patch for some NTR's from unsupported mods, is it possible to copy paste an existing patch and just change what's in @PART[] or will that break waterfall or anything else?
  7. try updating B9PartSwitch and ModuleManager, i've had that happen before and i know its one of those thats the problem
  8. there's one included with the dev version of BDB https://github.com/CobaltWolf/Bluedog-Design-Bureau you cna just delete evething expet the suits folder and it should be fine
  9. airplanes kept bouncing around on the runway, the game seems to run fine with it installed
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