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AndreyATGB

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Posts posted by AndreyATGB

  1. Does anyone know if the "hop" maneuver is possible with only two legs connecting to the ground? I would have thought there would be a considerable risk of it turning over, at least if there is nothing to compensate.

    That's likely one of the main reasons they haven't tried it yet. I'm not sure if it has stabilizers of sorts, but if it did they would take a while to arrest a rotation. Luckily it is relatively difficult to damage the probe with the kinds of velocities involved.

  2. I agree with DYJ, I don't think having a massive list of parts of different sizes but with similar textures makes any sense. I don't see how implementing something like Procedural Wings/Parts negatively affects the game in any way. Why would I use 3 fuel tanks with one that's half full instead of having one that's exactly the size I need? Same goes for wings, PWings allows for a lot more innovation since you can literally make them any shape you want, doing that with stock will make it look ugly from all the joints and places they just don't fit together. I know Squad doesn't want realism in KSP, but seriously who makes wings out of other wings?

    The great thing about KSP though is that squad seems to be endorsing mods and as long as that's happening, everyone can play the game they want (or close to).

  3. I completely broke it when I put Ike 1000km away from the Mun past Jool's orbit. It seems to orbit a barycenter somewhere outside the Mun itself but without being able to focus on it, it's hard to tell. Needless to say, it certainly didn't enjoy me mocking around with that because it started rotating in all possible directions going from clockwise to counterclockwise whenever it felt like it. I know displaying the barycenter isn't very useful for the Kerbol or even Solar System but it would make this game like Universe Sandbox in a way. Can't wait for this to be released, it's a lot more fun that it sounds.

  4. while AndreyATGB's N-body solver

    I didn't write a single line of code for this project, wish I could. I have a basic understanding of the physics and math involved but nowhere near enough to actually contribute. I just like sniffing around code and for the most part, silently compile unfinished stuff.

  5. Now I really want to see what a planet collision will look

    like, and feel like from the ground.

    That's the problem right now, planets are assumed to be point masses which leads to some really weird interactions if they collide, which basically throws them way further out. Ideally planets shouldn't collide obviously.

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