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Everything posted by AndreyATGB
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0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
AndreyATGB replied to silverfox8124's topic in KSP1 Mod Development
No worries, if anything I'd like to see some progress with EVE (or any derivative work) since rbray seems rather busy for the time being. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
AndreyATGB replied to silverfox8124's topic in KSP1 Mod Development
Since you're using EVE's plugin and textures, how will this differ from it? Are the clouds affected by wind already or will it be basically 2-in-1? -
Is there some key combination I'm missing? It used to display 2 windows one for selecting frame of reference and I can't really remember what the other did TBH. Now there's one which can start/stop plugin and 2 boxes next to all bodies. None of them seem to draw paths on the map anymore though, it does draw my past so to speak. Damn building release is so much faster than debug, really impressive how little (almost none) performance impact this has.
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It's been a few months since I've tried it, at least a couple hundred commits (nice progress BTW) and even then it was displaying trajectories a lot better in the future but still not enough to be usable. Are you closer now to being able to show these relatively accurately for 1-2 years in the future, maybe more if used with RSS? Maybe you can use Kepler simulations for interplanetary sections since they shoulnt differ much from Newtonian ones.
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0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
AndreyATGB replied to silverfox8124's topic in KSP1 Mod Development
How would these clouds behave compared to EVE? I would've imagined the two mods cooperating as they're into pretty similar stuff. Are you going to start off right away with volumetric clouds? Would be awesome if they'd behave like real clouds when they're blown over by winds. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
AndreyATGB replied to Arsonide's topic in KSP1 Mod Releases
Sounds like a stock thing, you can also get test jet engine on mun/minmus for example. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
AndreyATGB replied to rbray89's topic in KSP1 Mod Releases
That is EVE. I'm pretty sure the newest overhauls have haze. Last time I tried it, it was pretty rough especially from orbit. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
AndreyATGB replied to ferram4's topic in KSP1 Mod Releases
I suppose the new range simulation works with AJE? That was annoying when using it, previously MJ would give accurate burn time estimates but with AJE it was basically eye balling the fuel required.- 14,073 replies
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- ferram aerospace research
- aerodynamics
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
AndreyATGB replied to rbray89's topic in KSP1 Mod Releases
I think mercury is usable as fuel, but it's pretty dangerous as you might imagine. -
I don't see any glaring issues with the stock one honestly. Arrow is weird yeah, but other than that it has all other vectors, which is one of the main reasons to use ENB for me. It doesn't have scaling and prograde/retrograde ghosting though. Pretty good but yeah just copying ENB would've been ideal.
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Around for official implementation.2:15 in case link doesn't work for some reason.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
AndreyATGB replied to rbray89's topic in KSP1 Mod Releases
How can you get the SS texture so good looking with EVE? Isn't the 8K limit a Unity thing? -
I wonder if we're getting less or no fire/smoke in a vacuum too, I'd like that and the scaling with fuel would l be great too.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
AndreyATGB replied to rbray89's topic in KSP1 Mod Releases
Not to nitpick but wouldn't yyyy-mm-dd be more universally understandable? It seems the (semi) norm on the forum too. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
AndreyATGB replied to rbray89's topic in KSP1 Mod Releases
Can you change the GUI to something that doesn't activate trim? CTRL+E is fine for example but ALT sets a slight roll trim. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
AndreyATGB replied to rbray89's topic in KSP1 Mod Releases
If you somehow manage to get cities that detailed in RSS I'm going to be very, very impressed. I can't even imagine the resolution you'd need for that. -
Bunch o' engines 'n patience.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
AndreyATGB replied to ferram4's topic in KSP1 Mod Releases
Still lower than stock, but not much. You should be able to get to a low orbit with 1500. Duna's atmosphere is thin so you don't need to worry much about aerodynamics. It's gonna be harder for Laythe or Eve though, it's tough to make something go down and up and be stable both ways.- 14,073 replies
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- ferram aerospace research
- aerodynamics
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I think this thread should be locked until Fractal requests for it to be unlocked again when he's back and Wave should start his own thread for the fork he's made that's now the only version working in 0.24.x. Using this one is confusing for new users as they need to search a bit before finding out what's going on around here.
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Might it be because it didn't have an atmosphere? Or are they mutually exclusive?