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AndreyATGB

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Posts posted by AndreyATGB

  1. Is there some key combination I'm missing? It used to display 2 windows one for selecting frame of reference and I can't really remember what the other did TBH. Now there's one which can start/stop plugin and 2 boxes next to all bodies. None of them seem to draw paths on the map anymore though, it does draw my past so to speak.

    Damn building release is so much faster than debug, really impressive how little (almost none) performance impact this has.

  2. It's been a few months since I've tried it, at least a couple hundred commits (nice progress BTW) and even then it was displaying trajectories a lot better in the future but still not enough to be usable. Are you closer now to being able to show these relatively accurately for 1-2 years in the future, maybe more if used with RSS? Maybe you can use Kepler simulations for interplanetary sections since they shoulnt differ much from Newtonian ones.

  3. While everyone waits for next version, can I ask something?

    IN other topic in general (mod) discussion we talked about things KSP is still missing to display proper SCALE and distance... and needless to say we concluded somewhat that aside from the distance tint being way too subtle (and always blue???...), the game is also missing HAZE / FOG and horizon boundary blur due to atmospheric scattering.

    In the topic someone linked this screenshot -> http://i.imgur.com/CvemXUB.jpg from somewhere way earlier in the development of EVE. And obviously this screenshot looks tons and miles better than EVE in the release version in 0.24 looked. So the question is, is further work planned on Haze/Fog/Horizon related rendering?

    Is there any chance EVE will be able to reproduce that screenshot?

    That is EVE. I'm pretty sure the newest overhauls have haze. Last time I tried it, it was pretty rough especially from orbit.

  4. Its not really Enhanced Navball, they do have the extra vectors, but instead of the "Ghosting" Enhanced Navball has, .25 has a blue arrow telling you were to go for maneuver node. Which I kind of don't really like, I think the arrow will bother a lot of people too. I would of like to had "Ghosting" over a arrow, but the arrow only does one thing. Enhanced Navball still does a lot more then their new navball. They should of ported over Enhanced Navball a long time ago, like they were suppose to do.

    I don't see any glaring issues with the stock one honestly. Arrow is weird yeah, but other than that it has all other vectors, which is one of the main reasons to use ENB for me. It doesn't have scaling and prograde/retrograde ghosting though. Pretty good but yeah just copying ENB would've been ideal.

  5. hey all,

    I dont know if this is an established problem, but when downloading the latest interstellar with the latest ksp none of my parts work correctly, they dont have mass and my other parts fall through them, and they shoot fuel down and at right angles at all times. Any fix or info on what to do? I have followed the instructions and tinkered with it as much as possible.

    Thanks

    Did you download Wave's version? https://github.com/WaveFunctionP/KSPInterstellar/releases

  6. But when you switch to relay mode, are the joules just passed through the sat/array and therefore you get a reading of zero joules being stored? If so, how do you know that the relay sat is working properly? Or do you just check the LOS in map view and just assume all is well?

    No way of knowing other than pointing a receiver at it, it would be cool if KSPI drew lines in map view like RT2 so we can see how the networks work but right now all you can do is point at it and power should go up.

  7. shrx: Bodies without an existing atmosphere won't have an AtmosphereFromGround created for them. Kopernicus will do that, I think, if not now, soon.

    Regarding the temperatureCurve: not sure why it's not loading. I'll check.

    Might it be because it didn't have an atmosphere? Or are they mutually exclusive?

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