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About gilflo

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    Junior Rocket Scientist

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  1. Thank you for this mod, it's really great for RSS I was using the engines of RealScale Boosters mod that got an ISP better than any other mod, about 30% better With your mod I use stock engines. They get not only an ISP like the RealScale Boosters engines mod, but also a much better thrust. The total weight of my rocket fall down from 30% for the same weight to launch, so it's pretty good and enough!
  2. Thank you, I'll take a look at Smurff, but with RealScaleboosters and OPT it seems pretty good, you don't need many engines and and a 2 stages rocket with boosters can set 400T to orbit, take off weight being around 7000T
  3. Interesting, I did think of doing that!
  4. Hello guys Are some of you playing RSS but without RO mod or Principia Mod ? I have been trying RO and Prinicipia on KSP 1.9 RSS and I feel it too complicated, I have been playing KSP for years, since 0.25, and It's a pleasure to build Rocket and Spaceplane, I have been to Eve a lot of time and I am fed up with Kerbol system I tried KSRSS which is easy when you know how to deal with Eve, then I tried RSS on KSP 1.7, love it as I built OPT Spaceplane able to climb to Orbit....Try again to look at RO, look at Principia, but I don't want to start again at the very beginning, so
  5. Hello Guys What about a challenge to climb to orbit and come back to land with an OPT plane departing from Houston on KSP RSS 1.9? I know that the challenge is quite interesting, I made it on KSP 1.6 or 1.7 and OPT engines are great to try it, ! we have to reach Mach 24 and it's a great challenge, OPT is made for it! We can also imagine stratolaunch ! here is one on a Mars mission: If you need to install KSP RSS on 1.9 I can help
  6. Hey Daniel What is this avionic mod with localizer and Glide slope ? That's great !
  7. Here is an example how to deal with atmospheric re-entry using Vernor engines on and below the cockpit: It's at the beginning of the vid
  8. Hello My golden rules to built SSTO -No angled wings, no angled fins, no angled tails -The COG with and without fuel must be very near ( maximum 1 yellow or red circle) -Always use RCS Build aids to minimize torque, it can take a long time to do this but it's very helpfull. And avoid Nose or Tail pitch -Center of lift must be at least "one circle" or more behind COG because as you accelerate it moves. That can give you less maniability or control in low altitude, but you can mitigate using Speedbrake for pitch in low atmosphere if you need . "Circle"s are the red or ye
  9. Hello Let me introduce my Interstellar fleet Interstellar SSTO are running SAGE and/or SURGE engines in atmosphere to climb in orbit. Then J81 Hybride will send them everywhere in Kerbol system and back Interstellar fleet There’s 3 versions On the left: Interstellar mothership to Eve with SSTO Evalander on the deck. Evalander with its SAGE and SURGE engines is able to land on Eve, to make science, fly around, climb back to orbit and fly back to Kerbin, while the mother ship is equipped to Scan the planet on Polar orbit and fly back
  10. What I don't understand is the SAGE TWR on Eve: I built an eve ascender that looks like yours: Around 80T, 4 SAGE engines, 2 ARI. KER gives me a 1.35 TWR on SAGE engines alone at Kerbin base at take off. Given the fact that the gravity on Eve is 1.67 times the gravity on Kerbin, the TWR on Eve at sea level take off should be 1.35/1.67 = 0.77. but KER gives a poor 0.22 TWR and I checked it on Eve at sea level! So there's something i miss, I don't what! If we consider the Thrust on the ARI alone, then the TWR given by KER is right on Kerbin and on Eve, Eve TWR being Kerbin TWR/1.67
  11. Hello Thank y ou for this useful mod. But it looks very small on my game screen so that I hardly see the contents with my glasses! I did not see any means in the property to change the size of the window... how is it possible to do it? I would like a double size As you cans on this pic it's too small!!
  12. Thank you for the information about the air intake. I did not know that.
  13. I downloaded and installed it . With the new J81 the only interesting VAC propulsion for big SSTO seems to be the Dark drive. So if you want to stay apart from dark science and dar Goo, there no interesting choice. For my Interstellar SSTO, climbing to orbit with the SAGE engines let me more than 13000 DV with the old J81. With the new one or ARI or whatever, it's divided by 2. So please leave us the old 81 or something similar..
  14. I gave it a try by adding 4 mk2 nose ram air intakes and I don't really need to overpower so much: The 3m SAGE engines are too powerful, because I reached an apoapsis of 142 kms before they cut out...the 2.5m engines cut out at 2300m/s and apoapsis reached is 72 kms. I think a 2.6m SAGE engines should be fine. Are Ram air intakes really a bonus for SAGE? I am going to rework my SSTO. the thing is, as you say, to find the right acceleration altitude or the fine rate of climb to keep constant acceleration I noticed that when the Air intake becomes very low in high atmosphere, The 4 SAGE eng
  15. Here is the final version of my Interstellar SSTO : 4 Warpjet SAGE engines and 4 J 81 Hybrid Engines. 12 Tidal force 1.25 and 12 at 1.5m produce 4800 EC/s I tried to overpower the SAGE engines, but it's not the best way to get the maximum Dv to orbit. The J81 associated with SAGE are incredibly powerful in low atmosphere and allow a 200m/s vertical speed up to 10000m reached at Mach 2.0. Then we can accelerate to 1200m/s before switching to close cycle and we get 12500-13000DV left in a 100 kms orbit. So this machine can go everywhere and back without refueling. The 4 Helicarrier v
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