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About gilflo

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  1. Unfortunately for heavy rover like a mining rover, 17T empty and 24T full with 48 wheels, whatever are the settings on springs, it's bouncing... I think I am going to use KSP Wheel mod to see if it fix the problem
  2. Hello guys you were right, some springs where at 6! in auto, some others were at 1! Just a big mess. It's ok once i change to manual Thank's again
  3. Thank you guys for your help. I am going to work on this springs settings
  4. Thanks for these answers i did not change the initial settings of damper and springs, it’s the default game settings i’ll try them both and look at that barometer stuck on one wheel! I don’t even understand how it get there!
  5. Hello Have heard of converter making mining rover bouncing? Even with the updated WorldStabilizer on 1.7.3, the rover bounces and stop as soon as I remove the converter...It must be the association of converter with another part or mod that make it bounce... I do not know what to do...Is it because I hyper edit the rover o Eve to test it?
  6. Hello £every time I use a mining rover with a Converter on Eve, the rover begins to wobble continuously....and any warp make it explode and wobble the vessels around... Any rover without converter don't wobble I use world stabilizer mod updated, so What is this hell!!
  7. Hello When upgrading to 1.8.1 I discovered that some mods have small windows and letters like KJR in this pic as windows for engines informations for example stay with windows and letter as before I open the game in a window: on 1.7 .3 it was 1980x1080 and to get the "same" window on 1.8.1 I open in 4096x2034. maybe it can explain Is there something to do to have greater letters and windows for these mods? Thank's
  8. Hello guys Here is my Mercury Shuttle. 508T full weight with more than 26000DV to join Mercury low Orbit from my ISS station In the hold, there's a Mercury lander able to make the return trip from low orbit and a Mercury rover for a single trip. On the top a survey Satellite to draw a map of Mercury All this happens in RSS The Mercury lander is in the back hold which is open for the pic. Technically it never opens and does not need to. Here is the ISS station, more than 1000T launch 5 parts and assembled in space You can see a Mercury Shuttle prototype connected The StratoMaX is the launcher on top of which the Mercury Shuttle is connected to be launched at 48500m and continue to orbit on its own. Its weight for launch is around 1650T. The Mercury Shuttle weight for launch is around 185 T, only 15% fuel needed to join the ISS Space station to refuel before leaving to Mercury. The StratoMax is filled with 70% fuel and is able to land back on Earth, and if not he is able to land on sea. 20 J61 engines between 2.5 and 3m StratoMax with Mercury Shuttle on top Here is a launch test: speed reached for launch is between 4500m/s and 5500m/s. After 5000m/s the StratoMaX is not always able to fly back to base because of the too great distance As you can see FMRS is wrong, the StratoMaX is not taken in account because the StratoMaX engine as f1st Stage and Mercury Shuttle Engines as 2nd stage as the root piece is the Mercury shuttle
  9. RSS Mission to Mars - Part 3 We landed on Mars with 8761 DV Left. Now, it's time for Earth return. Take off during night to be aligned with Earth Plan. then, once in orbit ejection of all landing parachutes that we could have done before take off.. burning to Earth Periapsis calculation to join orbit at 120 kms. Intercepting Earth Orbit, we should have 230O Dv left which not so much for braking and re-entry Trying a Radial re-entry at 90 kms to close the orbit But it's not enough and we have to burn retrograde another 900-1000DV and perform a lot of Radial aerobraking passes at 80 kms to reach re-entry orbit here Re-entry braking was a little bit bumpy as you will see on the short vid following and the end of the post We got some LF in spare for final approach to base and relight Jet engines and realized that a right winglet was missing...I think it was broken during Mars landing Approaching the runway During the vid, you will seevthat we used Vernor engines to keep radial position during re-entry for better braking, but we not enough Oxydyzer left to use them and that why the re-entry was bumpy. Then the aircraft was very touchy on pitch axis and even with Atmospheric Autopilot to pilot in FWB I had to use SAS to help... In conclusion fo this Mission RSS cost a lot of DV and there's 3 choices to use Spaceplane to visit our system -Vertical launches on boosters like Space shuttle but I think it will limit DV capacity -Stratolaunches associated or not with ejectable boosters but think I reached the weight and DV limit to 16000-17000DV in orbit DV -Stratolaunches or vertical launches associated with orbital refueling stations: it could be the best option because you can send bigger but lighter spaceplanes with cargo hold and spacelab using just enough fuel to reach the station ..... Stratolaunch on refueling stations is my preferred option as you can re-used each aircraft....
  10. For a 1500T spaceplane I use at least 6 x 6wheels main gear aligned on the rear, perfectly aligned in 3 dimensions with Hangar Grid, as they must all support exactly the same weight (1550T/36) and 2 x 2wheels directional gears aligned under the nose. You can take off with no problem but landing at maxi weight must be very smooth...with vertical speed less than 3m/s 1500T/36 is 41T per wheel as in the real life you got 12 Wheels(2 x 6 wheels main gears) on a B777 for 340T max on take of which is 28T/wheel and 250T for landing which is 21T/Wheel So with a 1500T spaceplane 8 to 10 6Wheels main gears should be the minimum rules! And perfectly aligned in 3 dimensions is very difficult to fix.....
  11. Exactly, that's what I do also, but I do agree that adjustable landing gears are prettier and good looking....
  12. Hello OPT guys Here is my Mission to Mars in RSS mod (without FAR), part 1 with Martian shuttle launch from the Straolauncher StratoMaX, and part 2 landing on Mars I must say that OPT mod is perfectly adapted for RSS, the jet engines being efficient enough to build huge stratolaunchers and hybrid engines being adapted for longhaul spaceflight. SSTO is quite challenging as on Kerbal system with stock engines: You reach orbit and back but to fly further you must think different, with Stratolanching or Rocket vertical launching like NASA SpaceShuttle
  13. RSS Mission to Mars - Part 2: Landing on Mars Here is the DV Map to Solar system: We need around 6300 DV to there and to land High atmosphere is around 120 kms over Mars and we perform some aerobraking at 50 kms and it was quite efficient Then we use the engines to establish a 120 kms orbit The Martian Shuttle will brake on and land on retrograde Here is a small HD vid to see how we proceeded: Rover was ejected during landing procedure Then Kerbals went out to drive the Rover. At this point there's a bug on this OPT cockpit that can take 5 crews: we launched 5 crews and we were 2 on arrival....but not a problem I forgot the ladder on the rover but the Kerbal manage to climb and drive the rover under the nose of the shuttle so that his colleague can jump on the rover Driving to the nearest hill to plant a flag And here we are There some science instruments on the rover but unfortunately there's no scientist. Now it's time to board
  14. Hello In the OPT Stail Class QS01 cockpit, if you select the crew icon there's 5 seats available to choose 5 crew members, but when you launch the plane, only 2 seats with 2 crew remain....Is it a bug? I can only see 2 crew among the 5 I choose...I am with the version 1.4.0 du to problem with TweakScale.... I also noticed there's no light in the cockpit and in some others... Is there a config file to modify to get the 5 crew seats available when the plane is on the runway?
  15. RSS Mission to Mars - Part 1 Here we take off to be aligned with Mars plane climb to 48000m Around 48000m the StratomaX engines shut down due to lack of oxygen. We light on the 4 engines of the Shuttle in rocket mod and at launch the 2 RS 25 engines from the jettison able tanks to orbit are lighted. The shuttle climbs to orbit using 6 engines taking fuel from the jettissonable tanks Then the 24 ullage engines (4 groups of 6) that avoid any collision at launch, are ejected circularization on reaching apogee Recovering the StratoMaX at more than 1000 kms from base, we have not enough fuel to fly back A special runway built for StratoMax in the south of Brazil is at 400kms on our right. we need to descent to be able to make the right turn. We just need a bit of sub orbital flight to reach it runway in sight leaving base leg to final appraoch Nearly landed, short of fuel on the runway Jettissoning the orbital fuel tanks. Notice that the FMRS has recovered the StratoMaX as soon as he has landed Here is a short 4 mn HD vid to see the launch