Jump to content

gilflo

Members
  • Posts

    1,184
  • Joined

  • Last visited

Status Updates posted by gilflo

  1. Hey Staly

    I hope it's not me. English is not my native language, when you talk of bundled ship are you talking about the ships that are in the pack?

    1. stali79

      stali79

      no mate it wasn't you.  Yes the ships bundled in the Legacy pack are my own designs, someone has uploaded one of those ships to KerbalX and claiming it as his own.

    2. gilflo

      gilflo

      not fair at all!!

  2. Hello Crzyrndm

    I use your mod "dynamic control" without FAR.

    I discovered an issue when launching a plane on top of big tank. As COM is behind plane COL, all flight controls are inverted on the plane, as long as the tank and its engine remains behind the plane. that's the way it works.

    Once all the stuff is ejected, COM is ahead of COL and plane flight controls should move the right way, but with "Dynamic control" roll and pitch stay inverted. As soon as "Dynamic control" is out of the game folder, all is correct.

    Regards

    Gilflo

  3. Hi Sharpy

    I read a message where you explain how to attach a subassembly  by 2 parts.

    I am trying to attach a freight in a cargo hold by 2 docking ports, one at the back, one at the top - in fact the freight is a small explorer ship and i want it to be able to undock from those 2 docking ports and dock again when necessary.

    My problem is that I can set only 1 docking port as root part on the subassembly.

    I can set 2 attach points in the cargo hold by mean of cubic octogonal struts and I would like to be able to attach the 2 docking ports of the subassembly to those 2 attach points.

    Each docking port is made of a "male" and "female" docking ports (in fact same parts joined together) and of course when i undock or when I decouple node first, each 2 "male" parts must stay in the cargo hold.

    If you got an explanation how to do that, thank you kindly!

    Gilflo

    1. Sharpy

      Sharpy

      Attaching by 2 docking ports is an age-long issue in KSP. Long story short, it can't be done in VAB/SPH. The structure has to have a tree-like hierarchy, and two attachment points just don't allow it.

      Just try to make a square of long elements. It's impossible.

      The way around this is to construct your rocket in such a way that the docking occurs on the launchpad. The tree-structure restriction doesn't apply outside VAB/SPH.

      Now... HOW to make it happen - that's a whole new can of worms.

      Sorry for the late reply, I only now recovered access to the forum.

×
×
  • Create New...