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EasyAce

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  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win11 | CPU: i5-9600 | GPU: RTX 2070 Super | RAM: 32 In the shadow of Kerbin, there is little light on my craft. The illuminator does not work as it should (another bug) but I also noticed a strange white-ish glow that shouldn't be there, ref uploaded screenshot. Included Attachments: .ipsImage { width: 900px !important; }
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: WIN11 | CPU: i5-9600K 3.70GHZ | GPU: GeForce RTX 2070 SUPER | RAM: 32GB In orbit I noticed my "solar" vessel action button was greyed out even though I've attached the OX-4L. Not sure if I've clicked somehere wrong... Included Attachments: .ipsImage { width: 900px !important; }
  3. Same experience - and the worst part is that even though you close the window, those duplicates remains, making it actually a gamebreaking bug that hinders gameplay severely
  4. Not sure exatly the same, but I have something similar in v0.2.0 When radialy attach boosters, then try to add the clamp-o-tron, the symmetry has effect on the radial attached boosters, not the ship as a whole. What I expect: If I attach 4 boosters symmetricaly on a root liquid fuel stage, then try to attach the clamp o tron to the booster, I expect one clamp o tron to symetrically be added to the other 3 boosters as well. What I experience: If I attach 4 boosters symmetricaly on a root liquid fuel stage, then try to attach the clamp o tron to the booster, I experience 4 clamp o tron being attached to each booster.
  5. Just want to add: It seems my scatterer stopped working with the latest version: 3:v.0.0825b I tried 3:v.0.0825 and had the same issues. Then when I switched to 3:v.0.0824 everything was working again.... so I stick to 824
  6. Noo! Some days ago the planets looked beautifull! Blue, shiny and with fine atmospheres. Today it is all but gone. Reverted back to the old. What did you do in the latest update?
  7. In the description: "-All stock command pods have an advanced interactive IVA" But I do not have this in MK1. Should I not? Edit: I have none of the IVAs actualy. hmm. not working then
  8. Planetshine works fine for me in 1.12.2. Suggest updating it in CKAN from Max version 1.10.9 to 1.12.2
  9. ++ No major bugs for me either. Suggest updating this in CKAN from Max version 1.8.8 to 1.12.2
  10. Suggest updating this in CKAN from max version 1.10.0 to 1.12.2. I haven't seen any major bugs yet.
  11. Just want to share that I am running 1.12.2 fine with this mod included in a heavily modded version of KSP. Still early career, so there might be bugs... but just an FYI for those seeing it is still "max version 1.10.8 in CKAN
  12. Just sharing that this mod seem to work fine with 1.12 for me so far. I have a large modlist, incl GPP... and everything seem to be ok. Still early career though... Just wanted to share since it say "Max version 1.10.9" in CKAN.
  13. Just want to share that I am using this mod now, with GPP aswell, in 1.12. Seems to be working fine. Suggest considering updating it in CKAN to reflect this, as it only states to be comp with 1.10.9. Oh, this was posted wrong. Forget it. Wasn't able to delete the post.
  14. So.... is this compatible with 1.12.2 yet? CKAN says only 1.10.0, but I am not surprised if that metadata is out of date.
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