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Everything posted by zzz

  1. I'm try to make sort of KIDS for my self, is this way is legit or I mess up things? @PART[*]:HAS[@MODULE[ModuleEnginesRF]]:final { @MODULE[ModuleEngineConfigs] { @CONFIG,* { @IspSL *= 0.6 @IspV *= 0.6 } } } It seems to works somehow, but I'm not sure what I'm doing and is I'm doing it right.
  2. Perfomance is better now, I didn't test it intensively but at least no noticible difference from at launchpad. Thanks.
  3. Not sure why but I still have noticeable performance hit from 0.5.1, less then 0.5 but still. same rocket at launch 0.4.42 - time rate 80% 28 fps 0.5.1 - time rate 50% 16 fps No log spam, very messy setup with ton of mods It's not proper report - so I do not ask for help or support. Just saying:wink:
  4. Got it. Thanks. Never look at this tool this way, cool ability. It's hard to tweak to get exact result but got more or less stable(some roll instability at extreme angles) up to ~60 AoA, slows much better now, still some bounce up couple times, not smooth descent curve, but much better, reliable and cold now (RSS-lite(x6.4)).
  5. I not said it necessary fly or how ot called, but it object of aerodynamic and gravitational forces anyway, I asked how it made it. If it somehow shift mass to keep balance in needed position at different mach this the trick and answer.
  6. Nope. Well, I will ask another way - do anyone have any craft capable to keep AoA 45 at Mach 12-15 without canards, cheaty gyro and RCS? Just to take a look at CoL - CoM - control surfaces scheme
  7. Maybe stall is wrong word but it's not work for me, I could not to make anything with such wings keep AoA more then ~20 regardless of deflection angle of control surfaces and CoL position, what's the trick?
  8. But how? I examined pictures of it's control surfaces and didn't understand how reproduce it. Any control surfaces at the end of wings will be useless at this angle because of stall, maybe with canards but it do not have canadrs.
  9. 2oktav I didn't looked at ksp forums last months but accidentally went(?). Fractal didn't have sources of most models. If I understand correctly you want radiator model isn't it? It was ages since last time I launched unity and don't clearly remember how all this work but I think I put correct files and hope you can sort out how to use them and it will somehow help http://www./download/m7mr6760czgbr5g/h2.7z But if I remember correctly such separate animation(to make unfolding animation and separate heat) is not work well, but maybe with help of some dll magic. I allways thought best way to
  10. This is not what I'm talk about. Only somehow change of rules since it become popular was electricity for sas but it's not matter much and do not change anything drastically. How terrain looks and how sas good don't change anything -you do the same things in the same way. Make things looks better and control easer it's just another part of making it more accessible for general public. And this is not about harder. FAR is not harder then stock just more resonable and DR is not any hard - but this is not as it used to be,- this is the main concern
  11. And as well as for heat it's also reason why ksp will never have more resonable aerodynamics. This "placeholder" was a reason why there "crazy and creative ships" in first place and now it's image of KSP and in this way it's become famous. And now you can't change it to not "ruin magic". ----- Well if you don't touch anything then - this is how it's used to be, everyone love it, maybe we wiil change it but who know and there also mods if you want, you know. But if you will touch anything, basic rules - everything will be ruined forever, it's not as it used to be, "all" will be angry. Squad p
  12. This picture is better demonstratration of intake spam I'm personally usually use 1:1, 1:2 and try to make it look somehow reasonable. It's still easy enought to get in orbit with it, maybe less effcient.
  13. I don't know about topic, but want to notice, maybe you know what you doing or I didn't see somethnig, because no one is talk about it, but details you try to bake looks like is not very suitable for normal map by itself. I mean mostly perpendicular plains. Normal maps didn't work this way, it's not height information, it's more like slope angle information. I mean perpendicular cube at plain even if correctly baked will produse nothing on normal map.
  14. I have some problems with it. Especially "Veronica", other things sometimes broke too but most time more or less correct, this is save restored from backup, previous time "root" was little wierd too. Very possible it's just me, I have lot of mods. Maybe KJR or DamnedRobotics is broke it. Also some clues what this mod about. Do not pay attention to music, it's just my player at background, and its a bit cropped.
  15. No, we need some special sas for it. Only if you turn off SAS and give to your ship some exactly needed amount of angular momentum it will work this way.
  16. Very impressive, but people is so used, even if it's completely incorect, to this ultimate stopper of everything rotation then I can't imagine it will become very popular.Some sort of paradigm shift. Maybe of Manly will begin to use it:). Modders are continue to make what is "impossible to make" and "limitation of engine". It's not as terrible(in breaking of habits) as it sounds, at least warp still kill any wobble, and this sas emuation is neat, but all is feels more believable. I always felt little guilty about using warp to stop things. It even handy because give ability to very slow t
  17. For me it work and protray radiators and heat correctly. Your processor produce lot of waste heat under load and cooler there not to cool it to ambent temperature(it never can), but to keep heat under control and pervent it from burning. So there still lot of heat but you can play in ksp. Maybe it's not so intuitive but ksp players should be able to to study, because even how to reach orbit is not intuitive too. You not just add more and more fuel trying to fly straight up and complaining, but study how it work. And Fractal promised some heat helper so something maybe will be more clear.
  18. In this case lv-n must show stats somehow in some way comparable to kiwi in LFO mode, but it have five times more thrust(even from thorum) and better isp from same mass(even if not take into consideration infinite work ). Why kiwi can't make something similar? I see some system and same rules in KSPI NTRs - but lv-n looks out of place and didn't see how it fit there. I do not complain and do not suggest to change something(to shift responsibility:)), but I think it's incorrect to compare them, they are from different universes. About precoolers I already have some clues about all this. my
  19. LV-N is obviously work by different rules then KSPI NTR. By KSPI rules it must have same stats as kiwi(from tech level and reactor size), deplete nuclear fuel and need of thermal management, but by squad rules it much more powerfull and work at the same way as chemical rockets. It's like to have small squad antenna together with Remote tech - it's small not need line of sight and work at any distance - if you need to bring big dish and to have relay network by RT rules - obviosly it will looks more lightweight and flexible. Or one Pod wich not use life support system, and kerbals will live in
  20. Really nice, I use several orbital tugs to continuously move a lot of things from place to place and it's very neat how they now automatically replenish monopropellant every time when dock with station. Thanks.
  21. It was just accidentally, "offical statament" is still the same:) About lebles, maybe someone else will make it, I dont think it's will be hard. I know there enough guys who can make it. I personally not sure about it, I currently use it for large quantities of tac resources(and have mm configs for kas boxes by some guy) but not sure such lebels is really needed, I understand it form game perspective but I discern(?) them just by colors and real spacecrafts and big containers rarely have big signs "food" on it(well maybe sometimes it actually have, I don't know, let's say, my imaginary s
  22. Sorry that I interfere, but I not sure what I can make and not really very intresting in making something at all and such thing in particular. All this is little confusing, I never said I looking for such opportunity, end even if I will, you not need to ask for me -anyone can paint it as he want without permission, by license(or not? whatever), Tal's even has provided all nesessary uv layouts. I didn't read carefully, I was confised, no, you not need to ask me, seriosly. It's completely not about asking harder
  23. Oh, I thought I didn't send it, maybe I pressed something wrong while edit, I decided it's all too silly and change my mind. I already put it in this "hab" thread anyway. Well ok then. Oh, and thanks, but good looking thing and good part is not allways the same, looks like I have some success in first one(?) but rarely good in second.
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