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Posts posted by tmccreight651

  1. Jeez Gameslinx... you’ve done it again, having played through both Before Kerbin and After Kerbin I am super psyched to play this! Release day can’t come soon enough!!! I can’t wait to see what’s left of the Kerbol system after all this time

  2. On 7/20/2018 at 6:07 PM, Cheesecake said:

    Only english is allowed in this forum.

    Ya know, for a game made in Mexico its kinda odd that we don't allow people to speak Spanish on the forums... KSP is an international game now, thanks to Away With Words. Why don't we allow people to speak their native language on here...

  3. 29 minutes ago, Harry Rhodan said:

    Well either you're still playing 1.3.1 or you have the wrong log.  There are mods for 1.3 and for 1.4 in your GameData.

    I definitely have 1.4 but i could have sworn i downloaded the updated versions. can you give me a list of the outdated mods and ill check if there is updates out for them?

  4. On 2/12/2018 at 9:03 PM, damonvv said:

    Very nice! Love that Govsat-1 landing

    Thanks! again i really appreciate what your doing with this mod!

    On 2/14/2018 at 11:23 AM, damonvv said:

    Little update, finished nose cones and decoupler (which still needs to be animated)


    P.S. It needs some balancing :sealed:

      Hide contents



    also that bottom gif is exactly the problem ive been having :D 

  5. 23 hours ago, Foxster said:


    I think the over-correcting wobbling and the not entering warp on ascent are perhaps related.

    The reason for not entering warp seems to be because it hasn't managed to lock onto the direction to the node, it keeps trying but over-compensates and never thinks its quite there. Manually entering warp locks the attitude and MJ will then go ahead and control warp to finish the maneuver. 

    The wobbling affects my craft regardless of what im doing, whether my craft has fins or not. limiting the reaction wheels/gimbals helps on some occasions yet on others it simply makes it worse.

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