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Posts posted by tmccreight651
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Umm, bug report, the side panels dont jettison when you stage them
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can we get a new download, since kerbal stuff went down?
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can someone give me a link to where i can find the .craft files for this
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sigh, how did he make the Space station robot arm in the trailer video work like that
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i can has space elevator?
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MASSIVE BUG REPORT, everytime i click jump to ship the screen turns black and i have to restart the game and when i restart the game the vessel is gone
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NathanKell I hope you understand how horribly underpowered the LM RCS is, 0.5 thruster power simply isnt enough, the LM cant turn round quick enough, i would bump it to 2 at least
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good to see FASA is back
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46 minutes ago, omelaw said:
I think we will have to wait until 1.1 come out. 1.1 will break most of the modes, and the site that has more 1.1 supported mods will be majority mod site.
i agree
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On 6/11/2015 at 5:21 AM, Fengist said:
The KSP Maritime Pack
… is no longer in development. Thanks to the fact that Squad could give a damn about their modders, who make that game what it is, the Maritime Pack became busted, as of 1.0.5, in order for Squad to have stock aircraft pontoons. InfiniteDice (the creator of Boat Parts, the only other naval pack for KSP) tried to warn me this would happen. He gave up a long time ago after Squad busted his mod on more than one occasion.
You don’t need to beat me over the head with a stick twice, it only takes once.
I have learned my lesson when it comes to modding for KSP… don’t bother. Squad’s only concern when they update their game is for their precious stock parts. If you like stock parts, you’re in luck. If you like mods, expect them to vanish just like this one did.
Thanks to everyone who supported this mod. I had a blast while it lasted. But now, thanks to Squad destroying 5 months worth of intense work, I could give a damn.
-Fengist
i agree with what ll of you have said, you are trying to put it politely but basically, it sounds like fengist gave up too easily
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On 12/9/2015 at 9:57 AM, sal_vager said:
Not bad, moved to fanworks though.
thanks sal, that means a lot coming from you!
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Umm, major bug report, when I stage the Saturn V the whole thing wonks out and has a bad fit of rapid unplanned dissasembly, any thoughts?
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we should start brainstorming names, im thinking Jebsat-1
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can we get a link to the community fixes for these mods please?
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welcome back starstrider!, this was one of my favourite mods and im glad its coming back
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this video took me over a month to research and i finally decided to put it out there, it is a theory on the origins of the Kerbol System, with in in depth look at how the planets are forming (i believe that the solar system in KSP is less than 2 billion Earth years old) and my theory on multiple topics, including (but not limited to) Moho in .17, Eve's oceans and the Jool Subsystem. thanks for checking out my video and there is more video's on KSP to come
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quick Q, is this compatible with 1.0.5? just i used this mod in 1.0 and it made the game much better
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thanks for all the replies guys
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im wondering which rover wheel i should use on minmus
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is there anywhere i can get craft/subassembly files for this, 2 of the files are broken
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just a glitch, all the new bodies (wal,tal) are all missing and sarnus, hale, ovok, urlum, and nedion are all white and have no texture including the rings, is it broke or did i install it wrong?
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just a quick suggestion, im not being bossy but in my opinion nedion needs some moons, like maybe a Triton analogue with a retrograde orbit and a Nereid analogue with a highly inclined elliptical orbit
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i challenge someone to make this with infernal robotics:
http://www.space.com/24274-robosimian-four-footed-robot-competes-at-darpa-challenge-video.html
challenge accepted
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Does this qualify as a rover?
omgggggggggg
Old Part textures
in KSP1 Suggestions & Development Discussion
Posted
Please squad bring back the old crisp textures, the new ones in 1.1 look WAY to cartoonish