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About sjsharks39

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    Curious George

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  1. Does anyone have a good step by step for using the Kerbstein Drive? I'm streaming a Rocinante build series and won't be making it to the engine/reactor section for some time but I was having a heck of a time figuring out what parts/reactors/etc to use to fully make use of the Kerbstein engine. What reactors, converters, generators, resource tanks, etc will I need?
  2. Trying to help a buddy diagnose what he's seeing here. His kerbal is standing on the crawlerway. However, the cheat menu says crawlerway while Kerbalism's experiment there for EVA report suggests its in the Shores biome. What's the reason for the discrepancy here? Does Kerbalism change where biomes are on Kerbin to any degree, remove the KSC cheesing of all the biomes you can hit for early science, or anything like that? I'm only familiar with ROKerbalism myself so not sure whats different for regular Kerbalism used on Kerbin.
  3. We can only hope As an exercise in curiosity I'll probably still throw it at my 1.6.1 RO/RP1 build and see what happens, but I know for sure I'll be using it in my stock-ish up to date save!
  4. Holy CRAP!!!!!!! That is looking amazing!! Is there a chance it would be 1.6.1 compatible, which is where all the RSS/RO/RP1 folks are at this time? As an addon to that, will it have RO configs or do you already have someone on deck to make them for you?
  5. @Gameslinx Still loving this pack :) Stream playthrough you stopped in for once or twice is going really well. With the 1.8 update that just dropped, there's a note about modded planet textures. Will Beyond Home be affected by this?
  6. Will this new update ship with RO configs? I have the "standard" RO/RP1 install on 1.6.1 and am more than happy to help test and give feedback. I've been dying to have this new Starship along with the chomper cargo variant I read a few posts above that you're working on already.
  7. Anyone have any ideas why the crew compartment, fuselage, engine mounts, wings, etc like to disappear? All the PAW stuff is there for each part so the game thinks they're all there, but they just go invisible during flight. Some cursory searching through this thread indicates others have had the issue, just wondering if there's a known fix for it or not.
  8. No biggie, was just curious is all. If/when that happens I'm happy to help test or look over anything you need
  9. Nice work on the RO configs!!! Is there, by chance, a "Chomper" cargo variant for the whatever-you-called-the-BFR/Starship (I can't remember, I'm at work lol)? Last I checked into this mod there wasn't, but its been a number of months since.
  10. I threw this at my 1.6.1 install and got no errors. Do you suppose it should be working? I don't want to fall victim to placebo but it seems to have a positive effect
  11. Confirmed same here. I did also try to start fresh, and match the folder structure of my previously working version. This makes the above error go away, but the mod's features are gone and I cannot find any way to access it at all.
  12. More than happy to help test the configs when its ready for playtesting! I stream RSS/RO/RP1 on the developmental 1.6.1 build (almost ready it seems!) and can dedicate a stream or some portion of one so you can see the testing done in action. Do I remember correctly that there are plans for the 2019 Starship with liquid metal surface, cargo chomper door, etc to be added to this mod?
  13. Acting like this is a surefire guarantee to be ignored. Modders don't get paid for their time, and even if they did, this sense of entitlement does not belong here. Be respectful and just be happy whenever you get whatever it is you get.
  14. @linuxgurugamer Thanks for the info Is there any way to slow the decay rate?