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randomone

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  1. Is this research tree designed to be played with part unlock costs enabled? A lot of the early structural parts seem very expensive with it enabled, and I don't know if that's intentional or not.
  2. Are you supposed to be still using the tier 1 R&D facility by the time you do a manned min landing? I'm still off from being able to afford it by $500,000 and can't do surface samples without it. I'm using part research purchasing and 60% contract settings.
  3. Does anyone have any good config files for a decade-ish long SETI career from start to moon landing? I really like this mod because it allows you to naturally drift into transfer windows instead of launching everything within a week before sitting around for six months while a transfer window opens up but the construction times still only get me one or two windows before I get Mun landing, and thus I end up having to sit around wrapping again for optimal windows. On a related subject are there any monthly/annual maintenance fee mods out there? Would mesh well with this I think
  4. Is the reaction wheel nerf going to coincide with a requirement/highly-recommended promotion for that saturation wheel mod? They would work well with each other I think. Also on a more minor detail a recent update with USI colonization/life support stuff caused huge supply intake increase so the SETI greenhouse needs to be buffed to compensate.
  5. Are there any good ways to get the downgraded mods needed for the 0.90 version? I want to mess with the full-balance mod a bit
  6. Here's hoping for Buzz and Neil... even though I would have preferred Galileo and Galilei.
  7. Try a multi-gravity assist mission similar to the voyager program. Might require an hour or two of fiddling with maneuver modes (and an edit to the conic setting in the config file) but it will feel great when you accomplish it!
  8. Heh, great find. So fitting that the both the name and type of company matches too.
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