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Everything posted by Rassa Farlander
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Rassa Farlander replied to Waz's topic in KSP1 Mod Releases
While it was not easy or straight forward, but going through that Reddit post link above and looking through GitHub, I was able to get this downloaded and working in KSP 1.9.1. -
[1.6.1] Tiny Parts and Other Useless Junk
Rassa Farlander replied to Nuke's topic in KSP1 Mod Releases
Thanks for bringing this back! -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
Rassa Farlander replied to shaw's topic in KSP1 Mod Releases
Hello! Where can one find updated skyboxes and celestial body textures? The texture pack list in the op isnt up to date anymore, and Im unsure of where else to look. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Rassa Farlander replied to Nertea's topic in KSP1 Mod Releases
Thank you @Nertea for all of your hard work on this, and your other mods! Once again, you have set the bar for what a KSP mod should be. -
Hello all, Im looking for some help. I had a modded install that began crashing at the end of the initial loading screen at start up. So I deleted it completely. Using a .zip file from the KSP store, I installed a fresh, unmodded game. Now ths game crashes at the same point. Below is a dropbox link with relevant files: https://www.dropbox.com/sh/n3gxgnbyfjld35z/AAASd-dB8CP1NqLj-oHpkr0Ga?dl=0 Short quote from error file: "KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:cb98fef6." KSP 1.3.1. Windows 10 ASUS Model GL552VW i7-6700HQ @ 2.6GHz 8GB RAM GTX960M Ive deleted and installed repeatedly. Ive downloaded a new .zip file from the KSP store. Ive run CC cleaner and the Registry tool. None of that has helped. I cannot play KSP. Please let me know if any other info is needed! Im at a loss of what else to do.
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Hi folks! Im trying to build a friend a PC as a gift. Someone else last year bought him a motherboard, has nothing but that. Trying to keep a good balance of performance/budget. Here is what I have so far. http://pcpartpicker.com/list/8LnsZ8 Im stuck with the motherboard as the starting point. Thoughts on this build? Also, I might buy a new GPU for myself, and give my old GTX 760 to this build, instead of the one in the list. But Im not sure how the GTX 760 would do in the new configuration. Thoughts on that? Thanks everyone
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I did not like this week's new format. There were multiple typos and errors. I felt there were parts that lacked context and detail that would usually be included. Other than that, the content itself was fine. With the addition of new spaceplane parts, Id like to see some new rocket parts someday as well. EDIT: Seems you should read KasperVLD's article from a few days ago, and then this makes more sense. These devnotes almost seem redundant because that article was posted before....
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Devnote Tuesday: Smooth Transitions
Rassa Farlander replied to SQUAD's topic in KSP1 The Daily Kerbal
Just curious as I might have missed it somewhere, but what happened to multiplayer? It has been awhile since I saw it talked about. -
Starting my own control board, just how do I do this?
Rassa Farlander replied to Rassa Farlander's topic in KSP Fan Works
Excellent! Saudby,that is just what I needed Its a PCB with the dab of epoxy. The contacts that meet up with the membrane are 7 on one side and 19 on the other. I think Ill hook it up to the PC and try that method. I was thinking of using my multimeter to trace the circuits from key contact to pin, I tried it on an obvious key and it works like I was hoping. Time to dig in to this and see what I can come up with. Any suggestions of where I could get some good deals on switches and buttons? Thanks for making your first post one helping me +Rep! -
Starting my own control board, just how do I do this?
Rassa Farlander replied to Rassa Farlander's topic in KSP Fan Works
Ok, so Ive taken the keyboard apart. Inside of it is what appears to be two transparencies with circuits printed on them. How should I go about this? If it was an actual PCB under there Im sure I could figure out the circuit paths and solder away. With this new development Im not sure where to go from here. I can post pics tomorrow if it would be helpful -
Hi folks! Im looking to build something of my own after being inspired here and in my electronics classes in college. Im just not quite sure how to go about starting. I have an old compaq keyboard with a PS/2 cord I could use for the guts. What I cant figure out is how I can get the keyboards microcontroller think that Im pressing W and S for pitch when Im using a 4 position switch joystick, Or turn my RCS on and off with a momentary toggle switch. I would need to know the pin-out of the microcontroller somehow I figure. OR Would I just be better off and go the aurdino route? I know nothing about them. Thoughts?
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[1.0.5] Snacks! Kerbal simplified life support v0.3.5
Rassa Farlander replied to tgruetzm's topic in KSP1 Mod Releases
This looks intriguing! Ill have to give it a go soon -
[20/11/2014][0.25] FTmN Atomic Rockets
Rassa Farlander replied to Kommitz's topic in KSP1 Mod Releases
Looking forward to it! Thanks for the effort! -
[24.2] Karbonite Ongoing Dev and Discussion
Rassa Farlander replied to RoverDude's topic in KSP1 Mod Development
That video was also very helpful! So I took out all my other mods, did a fresh instal of Karbonite, and I still cant extract anything from the ground. How do I go about troubleshooting this? EDIT: So I downloaded a fresh zip file of KSP .24.2 installed only Karbonite and now it works! Now to slowly install my other mods and hope for things not to break Lol Thanks for the help -
[24.2] Karbonite Ongoing Dev and Discussion
Rassa Farlander replied to RoverDude's topic in KSP1 Mod Development
I did watch that tutorial, but it only shows how to use ScanSat with this mod, while helpful, I have no idea how to start actually mining this stuff. When Ive tried it doesnt mine -
[24.2] Karbonite Ongoing Dev and Discussion
Rassa Farlander replied to RoverDude's topic in KSP1 Mod Development
I love this! Everything is such a high quality!!! No just one question, is there a tutorial somewhere so I can figure out how to mine this stuff? lol -
[24.2] Karbonite Ongoing Dev and Discussion
Rassa Farlander replied to RoverDude's topic in KSP1 Mod Development
I dont know what ORS is or MKS is, but this mod has my interest -
[Airships in 1.12.3] HooliganLabs Mods
Rassa Farlander replied to JewelShisen's topic in KSP1 Mod Releases
I would love to see this hosted on Kerbal Stuff I just wont use Curse. -
Kerbal Stuff, an open-source Space Port replacement
Rassa Farlander replied to SirCmpwn's topic in KSP1 Mods Discussions
Im so happy about this project! Thanks for all the hard work!