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Everything posted by Rassa Farlander
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Rassa Farlander replied to Nereid's topic in KSP1 Mod Releases
Oh wow!!! This looks great! When Im done with my stock play through of .24 this is going to be on the download list for sure! I wish I would have seen this one sooner! Thanks for the good work! -
Kerbal Space Program: First Contract Now Available
Rassa Farlander replied to SQUAD's topic in KSP1 The Daily Kerbal
Im liking the new update! Im giving myself a challenge and am going to play through stock for awhile No mods at all Its been a delightful challenge so far! The new contracts and funds making it bit harder, and I like it! Good work on this update Squad! Looking forward to many more -
Wow this looks great! I like the new part! Ive always like the Taurus and now the Science Module is an unexpected surprise! Does it have an IVA? because that would be awesome I would like to see some more 3.75m parts to go along with this set I usually use KW for a service module parts set, but Id still like to see what you guys come up with maybe something like a 3.75m +4 kerbal lander can of some sort? Anything you guys have made so far looks amazing so I have no doubts whatever you make will be great:) Thanks for the hard work!
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Kerbal Space Program: First Contract - The FAQ
Rassa Farlander replied to SQUAD's topic in KSP1 The Daily Kerbal
I like mods, I use them. Many of them in fact. But that being said, I would still play KSP without any mods if they didnt exist. I think KSP is an awesome game on its own, unlike any other Ive ever seen. Dont get me wrong, it definitely a work in-progress but we have come a long way. A roadmap to Scope Completion would be a great idea, but Im not sure if Squad want to release something like that, just because of the potential backlash if a few loud people dont agree with it. It would be like the Resources fiasco all over again I will continue to support Squad and I enjoy KSP If I never get a new version of KSP, I would still play the one I have now -
Speculation helps nothing, if it breaks saves (or mods) so what? KSP is still in development so this is bound to happen during the dev process. I usually start a new save on a new update as well
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Rassa Farlander replied to RedAV8R's topic in KSP1 Mod Releases
Ok I know I saw it somewhere already, but I cant track it down again. my heatshields are not the proper sizes, how can I fix this? and I just thought I had it lol EDIT: I think I figured it out -
[1.2] Real Solar System v12.0 Dec 8
Rassa Farlander replied to NathanKell's topic in KSP1 Mod Releases
Yea you told me that in the other thread But I need to know how to get them -
[1.2] Real Solar System v12.0 Dec 8
Rassa Farlander replied to NathanKell's topic in KSP1 Mod Releases
Hey guys! How do I get the rest of the planets like in this album: http://imgur.com/a/Mkqla#0 Id really like to have a complete solar system Thanks for all the help! -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Rassa Farlander replied to RedAV8R's topic in KSP1 Mod Releases
This is the imgur album in question http://imgur.com/a/Mkqla#0 I just cant figure it out, so Ill probably stick with the regular install I have working lol EDIT: Ok I posted over at the RSS thread. Thats sad to hear Hodo, they looked great! -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Rassa Farlander replied to RedAV8R's topic in KSP1 Mod Releases
Ok! got it working! Its loaded and it looks like things are working correctly! One more question, and it might be one for the RSS thread, how do I get the actual planets in the game, like metaphor's Cassini-Huygens mission in the imgur album over there? I would love to have a complete solar system like that and again, thanks for helping me through this! -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Rassa Farlander replied to RedAV8R's topic in KSP1 Mod Releases
Excellent! Ill spin it up now and see if she goes Thanks for the help man! -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Rassa Farlander replied to RedAV8R's topic in KSP1 Mod Releases
Ok Ill toss it in In that thread it says I need a engine config for it, and it links to the old overhaul thread. Could ya point me to where I can find one if I need it? -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Rassa Farlander replied to RedAV8R's topic in KSP1 Mod Releases
Ok! Ill track down the other log I edited my post above with the output log EDIT: I was originally getting help here http://forum.kerbalspaceprogram.com/threads/84711-Intimidated-by-RSS-Realism-Overhaul-Help-anyone?p=1245092#post1245092 and was told a lot of those mods were not "strict requirements" I do not have real fuels installed, only the ones I mentioned above. I am now assuming that Real fuels is one that is a strict requirement? Here is the KSP.log if you still need it https://www.dropbox.com/s/otakh0cv0hmn937/KSP.log Thanks for the help -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Rassa Farlander replied to RedAV8R's topic in KSP1 Mod Releases
The game doesnt load, I dont think I have a log. If I do can ya tell me where to find it? Ill post it to my dropbox Thanks for the quick reply Wait is it the output log in KSP_Data? If so here it is! https://www.dropbox.com/s/e0vpu3p5tzgd6cv/output_log.txt -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Rassa Farlander replied to RedAV8R's topic in KSP1 Mod Releases
Hi there! This is my first time trying to install this, but my game it gets stuck on Squad/parts/engine/engineLargeSkipper/part/engineLargeSkipper I didnt do anything to the squad folder so Ive god no idea on this one Im only trying to get it to work with RSS, Overhaul, DRE, FAR, the toolbar, KJR, TAC life support, and module manager right now. Module manager says 402 patches applied and 2 hidden items. Any ideas? Im not sure what I could be doing wrong. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Rassa Farlander replied to helldiver's topic in KSP1 Mod Releases
Now that is a good answer I can understand that -
Excellent Thank you
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2 questions! Does this work out of the box with DRE? and Does the CSM docking device work with the stock docking ports? Ive looked through a bit of this thread but didnt see anything. Thanks for the help!
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[0.90] Kerbin Shuttle Orbiter System v4.13
Rassa Farlander replied to helldiver's topic in KSP1 Mod Releases
Yea I made it work with the rockomax adapter, it still just doesnt look quite right,But Im just being picky I guess lolz -
[0.90] Kerbin Shuttle Orbiter System v4.13
Rassa Farlander replied to helldiver's topic in KSP1 Mod Releases
Wow ok then...I guess I didnt realize that I was being rude or that I was making you mad about it...