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Everything posted by Rassa Farlander
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Im sorry my OP was to broad and vague. Its just because literally, I know nothing about them lol. Ive got a motorola blackberry wantabe from boost mobile. My budget is around $200 USD maybe as high as $300. Ive been looking at the LG Venice, the Samsung Galaxy III (pre-owned) or maybe the HTC One SV (also pre owned) Id like to play music on the go(pandora radio?), maybe some light web browsing, and netflix(maybe?) Also I can see that a memory slot could be useful as well. I dont think I can afford and iPhone. So some probably gonna have to go Android, my carrier (boost mobile) doesnt have windows phones from what I can tell, which is fine. Here are my options: http://www.boostmobile.com/shop/phones/ Thanks for all the feedback so far everyone! Im looking forward to figuring this out.
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Ok, who knows stuff about smart phones? I live in the US. I would very much like to get a new phone soon, Im thinking my current one is close to its end. Ive never had a smart phone. Id like to have a phone that can play music as well, my music device has recently failed me as well. Ive got boost mobile and would prefer to keep my number and plan. I also want to keep it reasonably priced. Thoughts anybody? Thanks!
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Thats awesome dude!! Grats!
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KSP1 Computer Building/Buying Megathread
Rassa Farlander replied to Leonov's topic in KSP1 Discussion
Hey peeps! I just wanted to pop back to this thread and say thank you to everyone here for helping me with my build This is what I ended up getting: http://pcpartpicker.com/user/Rassa_Farlander/saved/3bYE I got it together in the early part of December and it has been great! The thing runs like a clock I bought the parts at my local Micro Center. I couldn't be happier with how it turned out Thanks again for all the help here everyone -
Where do you think the asteroid belt is going to be?
Rassa Farlander replied to IrRedemption's topic in KSP1 Discussion
Watch this: http://forum.kerbalspaceprogram.com/content/254-Squadcast It should answer most of the questions -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Rassa Farlander replied to TehGimp666's topic in KSP1 Mod Releases
Just just tried this out on a fresh separate install of KSP I was mostly impressed with KMP, it seems to hold a lot of promise, but is it being worked on anymore? It seems quite buggy still, granted I understand this is a buggy mod to start with lol. I was building away just fine and went to launch and it locked up. I did read the disclaimer, Im just wondering if its going to be improved ever. -
Devnote Tuesdays: The "Work on ALL the Things" Edition
Rassa Farlander replied to SQUAD's topic in KSP1 The Daily Kerbal
I like how they said the NASA pack is gonna be kinda an official mod of sorts Im very much looking forward to .24 and the new NASA pack Im about due for a new career start anyways -
"Hmmm this looks good and balanced all docked together! Wait why is it wiggling? Uh oh...." As my space station oscillated itself into oblivion lol
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Thats also Steam players only, there are people that play but don't do it through Steam, like me Unless Im the only one lol Im also sure when .24 comes out it will go back up.
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Introduction: Spaceman-Kerbalnaut Minimus Maximus
Rassa Farlander replied to MinimusMaximus's topic in Welcome Aboard
That is one sweet plane dude!!! The attention to functionality and detail is great!!! B9 parts it looks like? Your welcome! I hope ya find some more mods that you like, it can grow to be quite the addiction! LOL -
Introduction: Spaceman-Kerbalnaut Minimus Maximus
Rassa Farlander replied to MinimusMaximus's topic in Welcome Aboard
Here is a couple good ones I didnt see on the list http://forum.kerbalspaceprogram.com/threads/26286-FTmN-Atomic-Rockets-More-v2-2 http://forum.kerbalspaceprogram.com/threads/60936-0-23-0-Kerbal-Crew-Manifest-v0-5-6-2?highlight=Crew+manifest http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System-%28KAS%29-0-4-5-Struts-pipes-part-containers-and-more-%280-23%29 http://forum.kerbalspaceprogram.com/threads/60961-0-23-TextureReplacer-0-21-%289-2-2014%29?highlight=Texture+replacer http://forum.kerbalspaceprogram.com/threads/3870-0-22-NovaPunch-2-03-Oct-16th-2013-Career-Mode-Inline-NERVAS-Works-in-0-23 forum.kerbalspaceprogram.com/threads/24593-WIP-RLA-Stockalike-0-9-4-released-27th-November?highlight=stockalike http://forum.kerbalspaceprogram.com/threads/57988-WIP-0-23-x-RealChute-Parachute-Systems-tweaks-and-bugfixes-v0-3-3-2-9-01-14?highlight=Realchute Hope some of these catch your eye Welcome to KSP I forgot one lol http://forum.kerbalspaceprogram.com/threads/30472-0-23-x-KSPX-Kerbal-Stock-Part-eXpansion-mod-reposted-v0-2-5?highlight=KSPX -
Space station ocsillation
Rassa Farlander replied to Okie Rocket's topic in KSP1 Gameplay Questions and Tutorials
Ive had problems with this before. Im not if its sas related but it seems to happen, with me at least, when transferring fuel or in unbalanced stations, it seems to start as the center of mass starts to shift. Also, Ive had it happen with stations that have big long solar arrays as well. I usually quickload, but that doesnt always work. Ive had to de-orbit and re-design stations with this problem before. -
I want mods that are updated with the game.
Rassa Farlander replied to MagicRik's topic in KSP1 Mods Discussions
Remember this is an alpha game still, so it is under development. Updates can break your saves even on a install without mods(although this is rare I believe) It all depends on what the devs change in the update. Ive never ported over a save file from a previous version, so Ive started over with each update. Mods are updated by the authors when they have time, most are very good about it, some have been lost forever. Remember this if anything: Alpha game, so dont get attached to your saves -
I'm glad contracts are a near-future addition
Rassa Farlander replied to CosmicScientist's topic in KSP1 Discussion
This should be possible as there is a line relating to it in the saves folder and in the persistence file for your saves: DIFFICULTY { MissingCrewsRespawn = True AllowStockVessels = False } Thats from my career save, turn it from True to False and you can have you hardcore setting Im also looking forward to the Contracts. When they get to the budgeting aspect of things I'd love to see some stats tracking as someone mentioned above, with total cost of what you have used in the career itself and specific rockets. I would like to see more stat tracking like this in general, a lot of it is already in the persistence file so all it would need is some sort of GUI and coding that can look in the right place. I like the idea of the upcoming NASA thing being more of an official mod rather than a game update in itself -
Now-defunct-thread-that-should-not-appear-in-google-search.
Rassa Farlander replied to Cilph's topic in KSP1 Mod Releases
Do you have the latest dev version of mechjeb? Also blizzy's toolbar might either help or hinder you. -
Mod Packs: are they legal and ethical
Rassa Farlander replied to mikeman7918's topic in KSP1 Mods Discussions
I dont understand this thread. Mod packs? Isnt KW a mod pack? or is it just a mod and then multiple mods make a pack? whats the point? Also there is already a thread stickied in the release section that has a list of most mods that are up to date. -
When is it OK to use Hyperedit?
Rassa Farlander replied to NASAFanboy's topic in KSP1 Mods Discussions
Ive never used it. Ive never really needed to have it -
3 patches later the docking rings are still broken? Sigh
Rassa Farlander replied to Tripzter's topic in KSP1 Discussion
I also have never had a problem with the docking ports. You using mods or anything else that could be causing the issue? -
Hi peeps! Ive watched this mod on and off for awhile, and have always been interested in its possibilities. Now my question is what should I know before installing? Ive read a little bit of the thread but Im still not sure where to start. Is there a guide somewhere? Sorry for the lame question.
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The KSC World Supercar Championships!
Rassa Farlander replied to Kingtj44's topic in KSP1 Challenges & Mission ideas
Dude its like ten laps Thats about 60 sec lap times which seem pretty good. I like this challenge! -
FLAME COMMENT HERE!!! Just kidding, mods are really a "to each their own" kinda thing
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HotRockets! Particle FX Replacement + Tutorial
Rassa Farlander replied to Nazari1382's topic in KSP1 Mod Development
Im gonna have to keep my eyes on this and watch as it mature a bit! Looks very promising with lots of potential!