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cineboxandrew

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Everything posted by cineboxandrew

  1. This is a standalone version of the same module in restock, but with a different name so it won't conflict as Delta said. Its so other mods can use depth masks without requiring restock as a dependency
  2. Released version 0.1.1 Fixes: Fixed flag decal not adjusting to new texture sizes immediately. Fixed decal bounds being visible on launch. Fixed decal bounds being visible in the part icon.
  3. I’m not sure what you mean. Is the highlighting just always on? Does hovering over the part and moving the cursor away fix it? There’s not even any code to do the highlighting here it’s entirely a stock thing
  4. That’s intentional when the part is being hovered over. It’s so you can see the projection bounds
  5. Oh, no I mean fix the decals not resizing immediately to match the new texture size
  6. Unfortunately the vessels will be unloadable, just like any other part mod.
  7. Ah, I forgot the flag picker works with any size of image. I’ll push a fix soon. also, the decals only project onto the part they are attached to. I’m not sure if I should change that They aren’t different sizes, the two other parts just have different textures to choose from. All the decals are adjustable in size Text decals are something I would like to do, yes.
  8. I'll add a tutorial on making your own decals to the github wiki soon. In the meantime theres documentation on the module there, and you can look at the decal part configs. You can also just add textures to the flags folder and using the flag part I have no idea how the ESA parts in the next version will work, but I think they're just geometry with a texture on them
  9. Conformal Decals header screenshot by @Zorg, also featuring Bluedog Design Bureau About Conformal Decals adds a set of decal stickers to KSP, as well as providing a framework for creating your own decals which conform to the surface of the parts they are attached to. Instead of static geometry, they project the decal onto the parts they are attached to using a custom projector shader. The system is modular to allow for creating your own decal parts and packs. How it works How to make your own decals This version is the initial release of the mod, and there are many features planned to be added in the future Features CDL-F Flag Decal: Conformal flag decal, which uses either the mission flag or a flag of your choosing. CDL-T Custom Text Decal: A customizable text decal with a variety of fonts CDL-1 Generic Decal: A set of conformal generic decals for planes and rockets CDL-2 Semiotic Standard Decal: A set of conformal decals based on the Semiotic Standard for All Commercial Trans-Stellar Utility Lifter and Transport Spacecraft designed by Ron Cobb for the movie Alien CDL-3 Surface Base Decal: A set of conformal decals based on the symbols from the movie Moon (2009) designed by Gavin Rothery Dependencies Required: KSP (1.8.x to 1.12.x) B9 Part Switch (2.19.0). Bundled with release. ModuleManager (4.2.1). Bundled with release. Shabby (0.2.0 unofficial build). Bundled with release. HarmonyKSP (2.0.4.0). Bundled with release. Optional: Wild Blue Tools. For custom decals category in the VAB and SPH. Downloads Release: [GitHub] [SpaceDock] Source: [GitHub] [Mirror] Conformal Decals is also available on CKAN Credits Art and Plugin code: Andrew Cassidy (Cineboxandrew) Semiotic decal pack based on the work of Ron Cobb Munar decal pack based on the work of Gavin Rothery Installation Place the contents of the "GameData" folder into the GameData folder for your KSP install. Shabby, B9 Part Switch, and ModuleManager are required. Licensing Art assets and configuration files are licensed CC-BY-SA 4.0, as described in the LICENSE-ART.md file. You are free to share and adapt them as long as you provide credit to Andrew Cassidy and share them under the same license. Plugin code is distributed under the GPL v3, as described in the LICENSE-SOURCE.md file Any bundled mods are distributed under their own license: ModuleManager by blowfish and sarbian is distributed under a Creative Commons Sharealike license. More details, including source code, can be found here. B9PartSwitch by blowfish is distributed under the LGPL v3 license. Shabby by taniwha is distributed under the GPL v3 license.
  10. Did you ever find a solution to this? I'm having the same issue with loading fonts. It appears @JPLRepo's font tutorial is outdated or the KSPAssetCompiler is just broken
  11. They’ve been moved to the end of the list. You have to scroll to see them
  12. Autoboost? I have no idea what you're talking about. Restock makes no config changes to the landing legs that should affect gameplay
  13. I've opened an issue on the github about this, and I'm honestly at a loss how to fix this. I've spent the last several hours double and triple checking my mesh against the stock one without finding any differences that should affect gameplay. I did find that if my test vehicle exploded depended on how long after the flight scene loaded, so I think the stock wheel/leg module is just inherently unreliable, but the restock model appears to still be exploding more. If anyone can find a good way of fixing this, please let me know.
  14. I'm unable to reproduce this bug, do you have more information?
  15. Congrats on your new role in the Chinese Space Program! https://twitter.com/ShuttleAlmanac/status/1258984817284141056
  16. The models from the previous version of restock for the 1.8 engines are still present in Restock 1.1.0, you just don't get the newer restock models since they have a different footprint
  17. I'm not able to replicate this, can you give more specifics? is this in flight or in the VAB? which size boattail is it? and what length?
  18. Are you running KSP 1.8? can you post your log?
  19. Follow the instructions on the wiki to restore stock part models.
  20. I've only seen the 1e9 notation in programming context, mostly since the "^" operator is usually reserved for bitwise exclusive-or, not an exponent. so "1*10^9" would be 3, not 1,000,000,000 If you want to do this conversion easier without having to do the math, most calculators have an "exp" or "E" button that does this (shown here in pcalc in the lower left, I don't have easy access to windows but the windows calculator should have the same thing)
  21. You didn't even watch the whole thing and yet you're still demanding tie-in content for a bad movie from 1998?
  22. Who said anything about KSP 1 2.0? the next version is KSP 1.10
  23. I don't understand why the bell changes color between variants
  24. No you don’t, you’re working in spherical coordinates not cartesian
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