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Everything posted by cineboxandrew
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KSP Math for distance is off?
cineboxandrew replied to DoctorDavinci's topic in KSP1 C# Plugin Development Help and Support
It doesn’t work like that, the Pythagorean theorem works on linear directions in cartesian space, not angles in spherical space. If you start at the equator and go 90° east and 90° north, you’re 90° from your starting point, not 127° Degrees of altitude? What does that even mean? Why are you multiplying the altitude by pi? This whole set of code will work fine for small angles (see the small angle approximation) but completely fall apart with larger distance in any axis but r, but of course you only tested it in the r axis... if you want the real formula for distance between points in a spherical coordinate system, look at this stack exchange post -
KSP Math for distance is off?
cineboxandrew replied to DoctorDavinci's topic in KSP1 C# Plugin Development Help and Support
Honestly not sure where to begin with how wrong this math is -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
Does it happen with KJR but no Restock? -
No fix for the game running at absurd resolutions on retina screens?
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I just double checked in blender and the restock HECS2 collider is identical to the stock one. The nose cone collider was also identical but the collider was rotated 15° which I'm going to open a ticket for
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- parts
- stockalike
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What collider changes are you having issues with? the colliders should all be the same as stock
- 21,837 replies
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- parts
- stockalike
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
what do you mean "not compatible with the regular docking ports", they replace the regular docking ports models so what are you trying to dock them to? for the second point: they are 1.25m in diameter, which is actually slightly wider than the stock ones -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
Maybe try Near Future Solar -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
Ah, that mod is probably not handling skinned meshes correctly, the same problem KIS and FAR had -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
What do you mean by “inline hangars”? Is this another mod? -
KSP Loading... The KSP franchise expands
cineboxandrew replied to SQUAD's topic in KSP1 The Daily Kerbal
will KSP 1.8 on macOS support Metal? -
Should we make a Community Mods Wish List?
cineboxandrew replied to GoldForest's topic in Prelaunch KSP2 Discussion
We are not a secret organization. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
make sure you give the cloned part a new name, multiple parts with the same internal name tend to cause weird things to happen -
[Most 1.12.x] Near Future Technologies (August 26)
cineboxandrew replied to Nertea's topic in KSP1 Mod Releases
does deploying and retracting the panel fix it? -
thanks will do
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- 50th anniversary
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NESD's warehouse (9 oct 22 - New mod "SpikeX")
cineboxandrew replied to NESD's topic in KSP1 Mod Releases
Hey, if you wanted to give the RCS a real interior instead of just a black cover this might be useful: