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loiske

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Everything posted by loiske

  1. Yeah, a way to store and transfer data between pods would help on bringing them back to kerbin. So you wouldn't have to bring all the science equipment back also.
  2. Developers allowed modding for a reason, they add more content as developers can't do everything. So use mods if you want, i know i do
  3. I killed jeb jetpacking in 3k in mun and not watching my vertical velocity :'(
  4. New moon is awesome, spend alot of time today admiring the view on the edge of a big crater. And landing on a suitable spot took alot more time, my first attempt took me on a slide down a hill
  5. I eyeballed the close approach until I realised the targeting nodes and watching scott manleys videos helped me fine my tactics with the help of mechjebs closest approach and time to closest approach
  6. quite many, but not in a while. Nowdays, when hitting esc, I always take couple of seconds to think what i was doing
  7. I think the devs want a good system for planning the re-entry´s before adding heat effects. and they probably want to remake the whole heat system also.
  8. At the time, yes, pretty much only thing i play Probably because this game takes time to play...a lot of it.
  9. I haven´t noticed any problems with the community?
  10. My username is my irc nick, that I picked up somewhat 13 years ago. It's Finnish and translates somewhat "splash", and it's used as a verb to describe an spontaneous and foolish act. My avatar is gimped from two kerbalized images
  11. Good text. I agree with you. And finally I get home today, so I can start over once again \o/
  12. Whoa, these are awesome! Can't wait for the clouds to be implemented.
  13. yeah, I'll make a fresh install and play it without mods in the beginning. but i'll keep 19.1 installed as well (i have all versions installed from 0.16) so I can still play my current save. And starting from scratch is fun
  14. I am planning to start this, seems to be a lot of fun and you can basically do everything by yourself, including the engines! edit: thanks for that openrocket -link, seems to be quite useful program
  15. When you have the basics of killing relative velocity, you can try to mess around with that. Lets say you have closest approach of 2000m. When you start your burn, watch where the "away from target" -marker is relative to the retrograde marker and aim your burn slightly to the opposide side. This will bring you closer to your target at the same time it kills the relativäe velocity. I have just begun to explore this myself. And it helps to have mechjeb etc. To tell you the closest approach and time to it. Edit: this works with higher relative velocities. When you actually get closer, its best to keep rvel to ~10m/s and use timewarp to travel the distance
  16. I remember doing it so many times (i started playing just before they added other planets) first 10 times it was crazy attempts to balance vertical and horizontal speed. good times...
  17. Thank you, this is awesome. And that cargo bay control table is cool too
  18. I think youl have to toggle rcs manually with mechjeb, to prevent accidental usage of monopropellant
  19. In the big ships it also helps to place the rcs thrusters as far a way from the center of mass, as this creates more momentum with less force
  20. I usually try to time the burn equally between the node. so with 60s burntime I start at T-30 and end at T+30. It seems to work, I never got good results starting exactly at T
  21. I remember having such a bad time trying to dock by just eyeballing. then i realized there's a target mode in the navball with relative velocity/target + and -. those and timewarp do make life easier once you get it
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