JackGruff

Members
  • Content Count

    44
  • Joined

  • Last visited

Community Reputation

6 Neutral

About JackGruff

  • Rank
    Rocketeer
  1. Would it be possible to show the in-flight trajectory only if it's sub orbital?
  2. Would it be possible to show the in-flight trajectory only if it's sub orbital? Edit: Nevermind, wrong thread.
  3. So this is probably a bit out of your scope, so sorry if I'm wasting your time. I vaguely remember a mod that applied techtrees allowed you to choose the tree at the start of career. This was great because you could keep the same install and try out different careers. Could you emulate this somehow?
  4. Perhaps you could explain how this is different from the simulate function in Kerbal Construction Time?
  5. https://twitter.com/KerbalSpaceP/status/563862958942334976 Hopefully this implies ferram won't have much of a problem with FAR working in 1.0.
  6. I accidentally voted yes, probably cause it's 5AM. Doesn't seem like I swayed the poll, exactly. I don't know about that. For performance, I imagine critics will be reviewing on modern gaming machines so I doubt they'll experience what the majority of the community will.
  7. Are you happy with the quality of the new 0.90 buildings?
  8. Basically make buildings light up like parts do in 0.90 when hovered over.
  9. HarvesteR, you should try applying those new part highlight/selection effects to the buildings at the space center scene.
  10. Would it be possible to display my expected periapsis for the next SOI I'm going to enter?
  11. First, ialdabaoth and sarbian, thank you so much for this. Second, is it normal for MM to pause loading for ~1 minute for ~70 patches?
  12. http://www.nexusmods.com/newvegas/mods/35330/? You guys may or may not like having these tracks in space.
  13. Some ideas: 1) When the user selects a tree, the window shows a description of the tree, its mod dependencies and mod recommendations. From this TreeLoader can warn the user if they are about to use a tree they don't have mods for and also, I think more importantly, can read a message from the author about the tree itself. This lets them know if they are the intended audience and whatever else they may find interesting. There could be a syntax in the tree.cfg to declare these 3 new bits of information. 2) TreeLoader searches a directory for trees so you may easily use trees not bundled with it instead of swapping tree.cfg files. If I've made a fool of myself here, let me know
  14. The old link is still in the OP. You have references to Muziker but it is out-of-date. You have links to http://forum.kerbalspaceprogram.com/threads/54776 but it is unmaintained and also overwrites Squad assets. Have you thought about putting all of this on some wiki?
  15. I'm seeing some mods are now stating this. Why? Is it because you are sure your mod is definitely going to use to much RAM otherwise?