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nebuchadnezzar

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Everything posted by nebuchadnezzar

  1. Thanks for the tips! Got it working perfectly
  2. I'm having an issue where the textures for the hatches on the ends aren't displaying correctly. This is with a fresh install of Fustek X0.04-4 with all the correct dependencies.
  3. The fairings I could care less about, it's that lander frame that I'm interested in seeing being developed.
  4. Does anyone have any tips for porting existing mods? I've been trying to get the Fustek Payload Bay module to function as a Hangar. I've added the correct modules and I can get the hangar to spawn a stored craft but I can't get it to dock a craft. Here's the cfg if anyone wants to take a look. Modules added to .cfg MODULE { name = Hangar EnergyConsumption = 1.6 AnimatorID = Hangar } MODULE { name = HangarStorage HangarSpace = hangar_space SpawnTransform = launch_position }
  5. I love the texture work you've done on this mod. Have you ever thought about incorporating the lander frame from CxAerospace into your pack? Development was cancelled but the source files were released.
  6. _Augustus_ looks like you're continuing the work of CxAerospace which is great news! The lander chassis from that mod had great potential and I was disappointed when development was canceled. Looking forward to seeing your work on this mod.
  7. It would be awesome if the lander frame that BahamutoD was working on made a reappearance here...
  8. I've said it before, but that's a handsome shuttle. Hope we get a chance to play with these parts someday
  9. They look like the docking ports in the Kerbin Shuttle Orbiter System
  10. Not sure what you're talking about, OPM is incredibly easy to install with all the necessary dependencies right in the box.
  11. Are you showcasing the development of this mod on this thread or this one? One of them, probably this one, should be locked to avoid confusion.
  12. Why did you start a new thread for this?
  13. Well if you're going to keep this version of OP+ alive you should fix it instead of abandoning it for some other planet mod you're working on.
  14. Downloaded and tested 1.7 Nuovana Was looking at the config, Nuovana references Urlum and Sarnus as it's parent planet. Orbit { referenceBody = Sarnus color = 0.823529,0.705882,0.54902,1 inclination = 2.3 eccentricity = 0.04 semiMajorAxis = 42592946 longitudeOfAscendingNode = 55 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 1.1 epoch = 1343.91 } Ven Textures are now working properly Olmo Still not working. As it is I still cannot get a ship to orbit Olmo. I did some more additional testing by moving Olmo into orbit around Neidon instead of around Phal. This actually allowed me to place a craft in orbit. Seems like maybe the problem is an issue between Phal and Olmo? Or maybe another thing all together? Also, from map view Olmo looks quite smooth, but in flight view it's very craggy. I actually like the craggy surface as it makes landing more challenging, but some uniformity would be nice. Also, it's annoying that you included the OPM files in your download. Though I'm not sure it really matters because... If that's the case this thread should be locked.
  15. Here's the github link for the dev version of KJR. This version should fix the decoupler issue.
  16. Glad you're helping out on this _Augustus_. The buggy releases have been getting tiresome. Are you going to integrate the moons from amarius1's release back into this version, or are you going to develop new moons? I know the OPM developers are planning Urlum moons for their next release, I hope you can show Neidon some love!
  17. Tried the new update, looks like you fixed most of the issues, however a few remain. Ven I can see Ven in flight mode now, but it doesn't retain the correct texture from map mode. Landing seems to work ok. Olmo Still needs it's SOI increased because I still cannot get an encounter to work, either with hyperedit or a manual transfer orbit.
  18. Phal works fine after my fixes. If the problem with Olmo is too small an SOI than it needs to be increased. I can't hyperedit myself to Olmo at any altitude. I also attempted a hohmann transfer from Phal to Olmo and while I did get an encounter to show up in map view it would always bugged out and throw me into an escape trajectory from Neidon.
  19. Inspired by _Augustus_ I decided to take a look at the config files for OP+. I've never done any work with the any of the planet mods but I did recognize some major typos that when corrected fixed most of the issues I've experienced. amarius1, the most common problem with the configs I saw was having the wrong path/extension for the texture files. Quite often you'll refer to a png file when in actuality the file is a jpg. Also, as _Augustus_ mentioned, the file path for Lyvara's texture's were wrong. Fixing these problems eliminated most of the issues with terrain not being visible/disappearing. Working Nuovana Lyvara Kerlanes Kintar Klive Sisyphus The three I can't fix are Ven, Olmo and Erfen. Not having worked with Kittopia I don't really understand what the configs are doing, but I see that both Ven and Erfen don't have their textures called out in config like all the other moons. Is this on purpose? Is the texture defined some other way that I'm not seeing? As for Olmo, that seems like an entirely different issue as I can't even hyper edit my craft into it's orbit. Still Not Working Ven I can see Ven in map mode and I can focus on it, but I can't see Ven in flight mode when in orbit of Ven or when in the orbit of other nearby bodies. I also cannot land on Ven. Erfen I can see Erfen in flight mod and in map mode, but the surface disappears when you attempt to land. Olmo Can't seem to orbit Olmo. When using hyperedit to place craft into Olmo's orbit the craft pops back into Neidon's orbit immediately. I can provide the updated files if you'd like amarius1, however I'd encourage you to fix these simple issues on your own. Testing was done on a clean .90 install with only OPM, OP+, MM and hyperedit installed.
  20. I did, see my earlier post for details. Those are the only two that work right now, the rest have issues preventing landing.
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