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nebuchadnezzar

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Everything posted by nebuchadnezzar

  1. I've loved the idea of this mod since it's inception, but in my career 64K save I had yet to visit any of the OP+ planets. With 1.6 released I decided to perform a test install in preparation for writing an OP+ 64K config. I've noticed several issues with the OP+ planets that I'll note below. All testing was done on a clean .90 install with only hyperedit, OPM 1.5.2 and OP+ 1.6 installed. Nuovana Seems to work correctly. Beautiful planet from orbit and the surface! Lyvara I can see Lyvara from map mode and flight mode, but I can't seem to land on Lyvara. When approaching the surface from orbit the planet disappears and after a certain altitude my ship explodes.. Ven I can see Ven in map mode and I can focus on it, but I can't see Ven in flight mode when in orbit of Ven or any other nearby planet. I also cannot land on Ven. Kerlanes Same problems as Lyvara. Olmo Can't seem to orbit Olmo. When using hyperedit to place craft into Olmo's orbit the craft pops back into Neidon's orbit immediately. Kintar Same problems as Ven. Erfen Same problems as Lyvara. Klive Same problems as Ven. Sisyphus Seems to be working correctly, looks great! A will be a tricky one to land on and reach. I hope these issues can be ironed out, I really love this mod! amarius1, if you have any ideas on something I'm doing wrong let me know and I'll attempt to retest.
  2. Trying being more helpful. Simply saying "dosent work" helps no one and you come across as an idiot. If you're running Windows force opengl. Saves quite a bit of memory.
  3. Does this replace the default planets or is it in addition to them?
  4. After launching a ship with parts modified by tweak scale restarting the flight by reverting to launch causes parts to (randomly?) lose their scale.
  5. I saw that the KSPI Tweakscale fix was taken down. IMO that fix was always a devils bargin, fixing the intake issue while introducing it's own issues. Well, no more need to bargin! pellinor has released a forked version of tweakscale that among it's many changes seems to fix the KSPI intake bug without introducing the node bug. I've also haven't noticed any problems adding the fix to my existing career save.
  6. In initial testing pellinor's fork seems to fix the KSPI Intake bug. Thank you pellinor!! Not complaining, just a note, still seeing the revert to launch bug.
  7. Textures for what? I'm trying not to be cynical, but for a mod as large in scope as this one proposes to be starting with the textures is working backwards. To me this says you don't fully grasp the undertaking of creating a plugin that can best the other "buggy" planet/system mods, not to mention the other aspects outlined in the op that would have to be done via plugins.
  8. This should be in Add-on Development, not Releases.
  9. I can't seem to get the new moons for Neidon or Dres to work with the new 1.5.2 update. The Urlum moons seem to work fine. I noticed the only data in the kopernicus config file is for the Urlum moons, not the Neidon or Dres moons. Is this why the moons aren't working?
  10. Universal Storage has an excellent Sabatier part if that is what you're looking for. It uses Oxygen and Hydrogen by default and I'm sure you can modify it to also use Methane. If you're set on using the (ugly IMO) Duna Direct parts it might help to look at the Universal Storage Sabatier configs to see what the conversion rates are etc. There might also be a realfuels config for Universal Storage, but I haven't actually checked.
  11. I've noticed that the Tweakscale fix from the first page seems to itself cause a bug where nodes no longer stay at their tweaked size causing parts to clip into each other when a vessel is reloaded. Has anyone else experienced this?
  12. I've noticed that the docking port doesn't seem to work with the stock standard docking port. Has anyone else experienced this? Is there a fix?
  13. I'm having the same problem with my 32 Bit Windows install.
  14. Yeah, I'm aware of that, but you wouldn't be able to see them if I posted the transparent ones One thing I wasn't sure about was the size of icon pngs. What size would you like?
  15. I loved RealRoster and I'm glad to see it evolve. All the ideas you laid out sound great and I look forward to seeing this mod come together. Also, I threw an icon together, if it's something you like I can send it to you in the right size with on/off color indications. edit another icon variant
  16. I wanted to share a 6.4x config I made for the Outer Planets Mod (OPM). OPM adds three new gas giant outer planets and places Eeloo's orbit on the edge of the Kerbol system. This config adjusts the orbits of the three new planets and Eeloos orbits in keeping with the 6.4x standard.My 6.4x config can be downloaded here. You will need to edit Eeloo's orbit in your 6.4x RSS config. Change Eeloo's semiMajorAxis to 3.429335719×10¹². For the values, I increased the semiMajorAxis, radius and mass or each of the OPM planets by 6.4. Feel free to take this config and use it however you see fit. If anyone can think of improvements to be made I'd like to hear them! Update: These files will edit the planet rings so they are visible. Just drop this folder in the KittopiaSpace folder and overwrite the Sarnus & Urlum files.
  17. Here is a quick and dirty 6.4 config for the Outer Planets Mod that I put together. You will need to do one of two things to correct Eeloo's orbit. Either replace Eeloo's semiMajorAxis in your 6.4 RSS config to 3.429335719×10¹², or delete Eeloo's semiMajorAxis data from the RSS config. The reason you need to do this is OPM's Kopernicus config conflicts with the RSS config and if left untouched the RSS config will override it. As for the values, I increased the semiMajorAxis, radius and mass or each of the OPM planets by 6.4. I have not modified any other values so I don't know if this config is 100% correct. Also, I have not taken a craft to each of the new planets with this config yet. Use at your own risk! That said I am open to suggestions on how the config can be changed. Update: These files will edit the planet rings so they are visible. Just drop this folder in the KittopiaSpace folder and overwrite the Sarnus & Urlum files.
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