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wizisi2k

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Everything posted by wizisi2k

  1. I did-it's the contract pack itself AND it occurs with the non-dev build for remote tech. Other dependencies accounted for (I can select the contract packs no problem). I posted the full text of the exception in the CKAN thread.
  2. when trying to update some mods in a 1.0.5 install, I was getting the following error: "Cannot install TweakScale, module not available". With 1.1, it is occurring with the Remote Tech contract pack. Here is the information for the exception: I would love to get a answer as to why it's throwing this exception-what should be happening when it selects the contract pack is looking for the required dependencies rather than throwing back this error.
  3. in CKAN trying to select the contract pack is throwing the following error: "Cannot install TweakScale, module not available. I do not know if that is the contract pack or CKAN itself but I cannot install the pack via CKAN.
  4. any chance of integrating with deep freeze continued? Also on that point, if implemented, will there be a option to "eject" the hibernation modules a'la 2001 movie where life support is cut off??
  5. in 1.1 experimentals, I noticed that in particular, the FAFSA Saturn V would explode on the launchpad from random stress. I thought it was the launch tower so removed it. Tried again-same thing. Thought it was the LEM legs-it's not those either. I have tested the LEM with 4 stock legs, a ascent stage, and that seems to work. There is something wrong with either the LEM landing legs, the LES, a combination of the 2, or the Apollo guidance system installed on the third stage or maybe all 3. Also the LEM hatch is obstructed so you cannot get out. I have been unable to retrieve the vessel status report as well.
  6. I do not know what it is but every time I go into KSP recently and switch out, it aborts the contracts with a exception. Here is the exception box in its entirity; Exception occurred while loading contract 'AnomalySurveyor.AS_Kerbin_UFO':System..ArgumentException: Missing required value 'pqsCity'. At ContractConfigurator.ConfigNodeUtil.ParseValue[String] (.ConfigNode confignode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractRequirement.LoadRequirement (.configNode confignode) [0x00000] in <filename unknown> :0 at ContractConfigurator.ConfiguredContract.OnLoad (.configNode node) [0x00000] in <filename unknown>:0 I can accept the contract but switch to the VAB same thing only for AS_Kerbin_Monolith Here is the log-I am running KSP x64 in windows 10: https://dl.dropboxusercontent.com/u/20384747/KSP.log Any and all advice as to what may be causing the error would be appreciated-I'd like to do these contracts in this save and have 1 for when deepfreeze is updated accepted...
  7. rover I know you are busy with KSP development but despite your mods being updated to 1.1, only the following are in CKAN: warp drive (standalone), community recourse pack, 'otter' submersible, sounding rockets, USI life support, USI tools. Everything else you have to install manually (updated for 1.1 but not in CKAN). I'd post github issues but I don't have a github account and most aren't listed and rather than chasing down github issues I thought posting what ones are in CKAN would be better than what are not.
  8. I am seeing USI-tools max version 1.1 over here. Mods in CKAN are missing USI-core which was updated and is not in CKAN. Seeing same version with 1.0.5 max version in CKAN pointed at a 1.0.5 install.
  9. Yeah. It would be great to have CKAN read my Steam dir as 1.1. I'll have to use a tool as it is to migrate the mods installed back into CKAN
  10. That's my question as well. I can't run mechjeb and KER seems like a viable replacement until mechjeb is updated. Any way to send us a link OR post it on the steam discussions so ppl there know it's a mod we can download to test would be great
  11. I can verify aside from a bug that would occasionally cause me to crash in the middle of launching a rocket, the 64-bit hack works PROVIDED you use the unity player that is the version of KSP. Oddly, even running with full texture resolution, I was not hitting 3.7 GB until I loaded more mods in d3d11 mode. Before I used the hack, I was crashing every 2nd or 3rd recovery.
  12. 32 GB here on a new machine. I got the room to double that to 64 GB. I'd love to run the mods I got at full-res rather than maybe get in 4-5 launches with the ones I got and crash. My old PC had 12 GB
  13. question: I mentioned in my application that I was building a new machine. Is it possible to update the specs in the application without actually submitting it again? (specs are inside the application for the new machine)
  14. here 'ya go-no output ckan list as it happens with a refresh of the mods available. Is it worth mentioning that I have not DOS screen in win 7? There is no output for that argument. It brings me to the ckan folder. The crash happens when I refresh the list of mods. I could list the mods in the directory but I don't think that helps. The following inconsistencies were found: FASA requires ReflectionPlugin but nothing provides it at CKAN.SanityChecker.EnforceConsistency(IEnumerable`1 modules, IEnumerable`1 dlls) at CKAN.RegistryManager.Save(Boolean enforceConsistency) at CKAN.KSP.ScanGameData() at CKAN.Main.UpdateRepo() at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.MenuStrip.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  15. I am having a problem with your application. In windows, when I hit refresh it keeps saying unhandled exception ckan.inconsistentkracken was thrown. This is after I get told in game there are updates for a couple mods installed.
  16. You would be surprised at what can be loaded with ATM at the lowest possible resolution and be under the limit.
  17. the only thing you and I have in common is ATM installed. I also have to report I have CTD's periodically for no reason. It started for me as trying to launch a vessel and just now when switching to a stranded Kerbal for rescue. Here is a picture of my gamedata folder. Umbra has EXPpack, FTT, Karbonite, K+, Kolonization, sounding rockets, and surv pack installed. . Since the URL isn't working, here's a pic of mod folder: https://www.dropbox.com/s/s3wff6wii7hjdf5/Screenshot%202015-05-02%2018.53.25.png?dl=0
  18. related as this mod uses the firespitter plugin: KSP 1.0 will not load the build bundled with the software. Will this still work?
  19. here's something else to chew on: Physical CE (gamersedition.com) and GOG.com as retailers starting on Monday. I dunno if it was mentioned. Personally, I'd suggest adding ~30 boosters to the train and overclocking the engine.
  20. I am 100% against this at the current level because of the problems it can induce. However, since it has been begun, it's going to end up something like Khan OR people from the anime Gundam Seed. Those are the two extremes I can see. How long is the question. One of those was a war the other became a civilization in space. If it can be used to cure a disease, it will either be suppressed OR insanely expensive for normal people. If it can be used for that, it can be used to enhance unborn people-and that will be priced outta reach of normal people.
  21. agreed. That or make him an astronaut (like the 3 from the start). EITHER WAY add a memorial on layathe of the torpedo. Doesn't matter where just do it.
  22. I have the same problem in both installs with x64 KSP.exe and 32-bit. My suggestion would be to TRY doing a vanilla install and see if mechjeb works. If not, it's the build that's to blame.
  23. I have tried this in a fully moded (too may to list) install and a few mod (Kosmos, kw) and using version 2.3.0.266-266 does not work at all under 32 or 64-bit. Nothing shows up. Tidbit to note: it worked under the 64-bit hack with no problem
  24. I've been having a problem with this. After I downloaded it no longer showed incompatable but I cannot utilize mechjeb on any craft. older ships just crash the game if they have it.
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