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matt_cain

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Everything posted by matt_cain

  1. On orbit construction is useful, but you can still launch large payloads into orbit with KSP. One way to do this is asparagus staging see (http://wiki.kerbalspaceprogram.com/wiki/Asparagus_staging) for specific details. In short, you build other rockets parallel to your main rocket and transfer fuel from the outside rockets towards the core all the while burning with all your first stage engines. When the outside stages are empty, you dump them. It is like using boosters to start your main rocket at a higher altitude, but while using all your engines so your thrust is still high. Hope that helps and good luck. --edit: Pretty much its what Black_Tomcat is referring to.
  2. Another thing you could try would be to save, separate the command pods, delete them and then add them again with the top ship one going first. That should allow you to keep the rest of your ship while changing the "root" pod.
  3. A suggestion that could avoid a complete re-design: If you have free action groups you could try using those as a backup for your stages. That way in your asparagus stages you could just hit 1-7 in order to decouple the empty sections. Hope that helps and good luck with your flight.
  4. There are tons of great tutorials (other than the in-game ones) for reaching the mun out there. Some are on this forum but there are also a bunch on YouTube. If you've tried those for inspiration, could you describe where you think your problem is? Are you having trouble getting the payload into orbit, having trouble intercepting the mun, trouble landing on the mun without crashing, getting back, etc? Thanks and good luck with your mun program.
  5. I currently have a probe orbiting at 60,000,000m from the sun and there are no temperature problems (on side facing the sun it is 014.91 degrees). Sorry that does not fully answer your question.
  6. It sounds like you should try waiting till you are closer to your target, it is less efficient, but you're at such a distance that tiny changes in velocity are throwing you completely off the intercept.
  7. What I do is select the mun as a target, which is at 0 degrees inclination. It will show the ascending and descending nodes when you do relative to that 0 point. Hope that helps. Edit: Just in case you were asking about this, you burn at the ascending or descending nodes 90 degrees to your pro-grade marker.
  8. Payload fairings are including with the KW Rocketry mod (http://kerbalspaceprogram.com/0-18-1-kw-rocketry-overhauled/), there is also the Fairing Factory at: http://nathannifong.com/FairingFactory/ which generates part files for you, although I have not tried that one myself. Hope that helps, have fun. Edit: Details on updating the part file for the fairing factory can be found here in a post by Tek_604: http://forum.kerbalspaceprogram.com/showthread.php/25061-Part-generator-Version-2-X-release-open-beta?p=438598&viewfull=1#post438598
  9. If you just want to get into orbit since your this far along in the mission, you can wait to Periapsis to do your retrograde burn to get into a stable orbit. It should take less delta-v. Move your maneuver node and see whether this or rryy's suggestion makes more sense for what your trying to accomplish. Good luck. Edit: Never-mind, rryy's way is much better.
  10. I notice that your tumble begins after you leave the atmosphere. Presently your using those tail fins as your control, correct? If so, that won't work after you leave the atmosphere. Consider a SAS wheel for torque, adding RCS, or (and I can't tell if you're doing this already) using thrust vectoring engines. Hope this helps and good luck.
  11. Anytime man, have fun! Oh don't forget that Duna's atmosphere will slow your ship down as well so angle of entry is important to consider.
  12. Two possible options for you are: 1. using the landing computer on the Mech Jeb Mod, or 2. quick saving (F5) when you finish your de-orbit burn and quick loading (holding F9) back to it if your orbit was off. Then you can just adjust your way to where you want to land. It will take several shots at first, but eventually you’ll get more accurate. Hope that helps.
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