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About justspace103

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    Rocketry Enthusiast & KSP Veteran

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  1. Interesting how they didnt mention an update number Hapy April Fools! The texture in green would be sick tho
  2. So i was actually there at PAX and they gave us a couple of sneak peaks of some stuff that we havent seen yet. we finally saw the UI in all its glory as well as some screencaps of those new planets, as well as some other things but nothing too big. just some sneak peaks as to whats to come. tbh im really really excited for these other features that were merely teased in some quick screenies to come to light. The future is bright yall so GET EXCITED Also, sorry for being kinda cryptic about this but Nate Simpson himself asked us not to reveal or take any video as to whats coming in the future. But this will come soon!
  3. Weapons have never been within the scope of stock KSP. i doubt they will even think about starting this in KSP2. Kerbal is not a war game. If you want to make it a war game, there are well respected mods for KSP 1 that you will absolubly be able to continue to play even when KSP2 comes out. Also, one of KSP2's goals is to make the game more modable. This will hopefully allow mods to be updated quicker and be implemented more easily.
  4. not what KSP is about man. use a mod it will be just as good
  5. Ok man a couple of things: Clouds have already been confirmed, watch shadowzones video about the newly released dev update. Weapons have never been a part of KSP and this sentiment will most likey continue, so i wouldnt hold your breath of BD armory type weapons being stock. However, it has been said that KSP2 will be much more mod friendly so most likey there will be a good mod for this if you want it. As for subterranian environments and terrain modification, there will most likey be none of that. But the devs have said that they will be making the terrain system much more interesting and try to make every landing site different. this stuff prob wont be implemented because of the unity engine but who knows? maybe they did put in voxel terrain. i just dont see the purpose of it in a realistic space exploration game like KSP
  6. ive also been assembling the station using the construction ports from USI. Could that have something to do with it?
  7. This is whats happening: when the station loads in, some parts are crooked like this. when i try to quicksave and reload to get rid of the problem, the problem either persists or the craft explodes. when i turn off and restart the game this problem persists. what is happening here and is there any way to fix this??
  8. This DLC is going to be awesome. thanks squad/taketwo for continuing to improve the game. STOCK ROBOTICS FTW!!!!
  9. @Nertea I've been looking at this thread for the past hour now. let me tell you, your style and care to the coveted stock parts of ksp are absolutely AMAZING!! I've been playing this game since 0.14, and trust me, I definitely agree with your concerns for the inconsistency in style across the game. this pack is what the parts of ksp deserve, and I hope you continue to make some astounding work with this restock initiative. I'm so excited for when you eventually release these parts, but until then, I will wait patiently... Also, the new FX for the engines are amazing. will they be configured for realplume as well?
  10. Hey guys forgive me if this was asked but is MKS and the other roverdude mods comparable w 1.6? Despite it saying they are for 1.3
  11. i didnt know i needed this so badly until i saw it! now my kerbals can look interesting when they are standing around!
  12. Hey @linuxgurugamer sorry to bother you I know you have a lot of mods to update but I'm having trouble w janitors closet. I'm in version 1.4.3 and when I click the button nothing comes up.
  13. I must say. this is an extraordinary mod. The only thing I find a bit weird is that the clouds shimmer in an odd way. However, as others have said above, you definitely need to license this mod. I recognized some textures from other mods, which need to be addressed...