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    Rocketry Enthusiast & KSP Veteran
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    Everywhere and Nowhere, according to Quantum Physics

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  1. How complicated will the resource gathering and colony advance system be? I imagine that resource collection will limit how big of a base you could build and if its capable of producing new crafts
  2. yeah the maneuver system is pretty frustrating. been encountering all these issues and more. It seems to want to refresh when switching between map view and flight view
  3. Hmm I'm confused. When i go to "C:\Program Files (x86)\Steam\steam\games" there's no files, just the icons of the games downloaded to my computer. I also cant find the appdata folder. when i go in my windows username its not there. EDIT: found the appsdata folder, for some reason it was turned off in my hidden files or something. but i still get only pngs of the icons from the games i have downloaded when i navigate to steam/steam/games
  4. Hi there ya'll, so I played KSP1 for many years originally getting it through direct download. I didn't realize that direct download would be available to KSP2 until after I got it on Steam. Is it possible I could still access a direct download from my steam account without buying the game again? Possibly by syncing to my Private Division account? And if I cant do it through direct download, how do I access the game's data through steam? tried going through the local files but i dont see any organization for save files or game data anywhere so im not sure where to find it. (unsure if this is the right thread to ask this but any help would be appreciated)
  5. Just did a mun mission and planted a flag, but after recovery there doesn't seem to be a flag in the tracking station.
  6. Played it for 4 hours today and while clearly unfinished, I still had fun. Two reasons I bought the game without hesitation: 1. Bought KSP1 for 7 dollars in 2012 and it changed my life. I am literally studying aerospace engineering in college and that spark was ignited by KSP. as far as I'm concerned, that $7 wasn't nearly enough and I was happy to pay 50 for the successor in the hopes this game could ignite the curiosity of so many more people. 2. Yeah, performance sucks, there's a lot of bugs and not many features right now, but the foundations are there and its still incredibly immersive with awesome graphics and a top tier sound design. if this is the WORST KSP2 will ever be, this game will be incredible when its done. I truly hope more legacy players like me come to this realization rather than trashing it now. constructive criticism is important and that's why the devs asked for it constantly. But lets trust them a bit, i think i at least owe them that much considering the first game literally changed the trajectory of my life.
  7. the nodes attached to the Mk2 lander can seems to be slightly off center. noticed it by trying to put a docking port on
  8. THE MUSIC IS SO GOOD I WANNA LISTEN TO IT Howard, you are a genius!
  9. Congrats again to the developers on release! May the next decade be full of new space kerbalnauts! Anyway, First impressions with the game were pretty good, aside from the bugs everyone has already said (of which im sure will get ironed out in time). Although I would like to highlight a feature from KSP1 that i would like to see in the sequel. it has to do with the abruptness of zooming the camera in and out, both in the map view and in flight. in the first game, this was a smoother transition rather than just a jump, and it made the game feel much smoother. I hope the same will be implemented for KSP2.
  10. KSP is getting its own original soundtrack. you can hear glimpses of it in the show and tell videos and there were a couple of instagram stories on the official account a while back showing the orchestra getting ready to record. Super exciting and cant wait!
  11. It would be really poetic to release it on the 11th anneversary of the original game's release
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